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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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8048d0b799
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+ | New window2 scene + better light direct sampling, to tweak and see
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2025-01-15 12:18:21 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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95098711f7
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+ | New file for volumetric
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2025-01-14 10:27:06 +01:00 |
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1d3627000d
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+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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0482f34ce5
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~ | Modified scene
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2025-01-12 21:38:04 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5d5c9d432e
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~ | Imgui material
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2025-01-12 18:30:31 +01:00 |
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7bf9037562
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~ | Map modif
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2025-01-12 18:09:13 +01:00 |
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bb56f096c8
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+ | Pixelisation problem fixed
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2025-01-11 14:22:46 +01:00 |
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9e3998a9cb
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~ | pillard map change
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2025-01-11 01:47:27 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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b19b50c60b
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~ | Small RR correction
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2025-01-11 00:42:07 +01:00 |
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722318b6d1
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~ | Removing phantom image when moving
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2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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08fb9c37ad
|
jsp
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2025-01-10 21:31:55 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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0ece075f1a
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+ | Some change
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2025-01-09 18:54:00 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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dbdd08f3ec
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+ | Small tweaks
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2025-01-09 00:03:33 +01:00 |
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ff3af20e13
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* | TOM EST EVRENU
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2025-01-08 20:35:31 +01:00 |
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ed7bd0f38b
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+ | focal distance
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2025-01-08 19:14:14 +01:00 |
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e31d17489c
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+ | Anti aliasing and some sort of depth of field but need to tweaks
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2025-01-08 17:07:31 +01:00 |
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c414888f9e
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~ | Some map changing
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2025-01-08 15:11:06 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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fe440958dc
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~ | Better portal map
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2025-01-07 22:26:44 +01:00 |
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b3e2a0ed34
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+ | Portals now handled correctly + support
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2025-01-07 22:22:07 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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34be8433f7
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+ | Russian roulette was the problem
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2025-01-07 10:16:40 +01:00 |
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a06e1f80a8
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* | cleaning
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2025-01-06 17:13:31 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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dcda41b186
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* | Saving for changement
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2025-01-06 10:17:22 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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846efdd5c6
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* | Going to make big changes, saving
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2025-01-05 14:45:52 +01:00 |
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d02b9ffb5d
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+ | Better material pathtraced system
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2025-01-04 19:34:05 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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05387337cf
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~ | map changing
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2025-01-03 16:48:57 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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1c619b76d1
|
+ Better camera and scene change
|
2025-01-02 17:10:09 +01:00 |
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5d92a82b66
|
+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
|
2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
|
2024-12-27 17:10:35 +01:00 |
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c25c337d1f
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+ | Shader code include system
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2024-12-27 16:00:39 +01:00 |
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dfc37301e4
|
+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
|
2024-12-27 11:11:01 +01:00 |
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