Commit Graph

111 Commits

Author SHA1 Message Date
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
0b5de9f683 fix 2025-01-30 23:21:24 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
06150093b9 change codecs to use lossless compression, add button to guess time of path time automatically 2025-01-30 22:24:13 +01:00
ada74a584c change camera movement smoothing when movement is similar 2025-01-30 18:36:01 +01:00
28ba1a1dd0 + | Fixing 2025-01-30 18:33:01 +01:00
977b4eb63e ~ | some opti 2025-01-30 17:16:03 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
e7cd411802 add smoothing on camera movement with a ease in out 2025-01-30 00:01:02 +01:00
6f42d10836 + | Texture finally working entirely 2025-01-29 18:38:55 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ 2025-01-29 02:47:06 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
23f2a9a5c6 + | Texture better coede 2025-01-28 22:28:35 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
ff9ab9251f + | truc 2025-01-28 18:35:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
0f159baf9d smooth transition between points using hermite interpolation for position and sphere interpolation for rotation 2025-01-28 02:27:23 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
c909cbd6da renderer, add button to mach speed of previous segment of path 2025-01-27 21:02:45 +01:00
6b64d2188e + | Multiple textures 2025-01-27 19:08:52 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
9ab134abef change render window to show information about current render state during a render. render. 2025-01-26 05:18:03 +01:00
cccdd259b4 render works and exports to output.mp4 2025-01-25 18:30:04 +01:00
e1e53b99fe change GPUBvh struct to have only one index 2025-01-25 15:19:53 +01:00
25187d60ce fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project 2025-01-25 03:27:55 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good 2025-01-23 19:47:41 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
fc9f8b9d91 ~ | small change 2025-01-20 19:05:57 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
71df788350 + | Patching opti's problem 2025-01-19 15:48:25 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
0df32ce16d Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-18 19:22:47 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
d62b5a5de0 add parsing of faces with "/" in obj files 2025-01-18 19:11:11 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00