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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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c59a9c037f
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+ | Texture working finally !
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2025-01-28 23:08:37 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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e1e53b99fe
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change GPUBvh struct to have only one index
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2025-01-25 15:19:53 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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73bb4462b5
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+ | Compute bvhdata patch
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2025-01-20 12:14:53 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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8f70e282b3
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~ | Glsl portal preprocessor
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2025-01-19 14:29:57 +01:00 |
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c5783a15f0
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+ | Bvh and portals
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2025-01-19 01:10:01 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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4863a5ef77
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+ | BVH opti
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2025-01-18 18:08:01 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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