Commit Graph

65 Commits

Author SHA1 Message Date
2b879218ed fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw 2025-02-06 16:34:36 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
e10e8e4cfc + | Backface culling choosing on quad so euclidian map + portal 2025-02-06 16:30:46 +01:00
558d1205a7 + | Triangle optimization 2025-02-01 16:33:40 +01:00
0b930fe394 ~ | Small tweaks 2025-02-01 14:56:45 +01:00
2ea01daf4b ~ | minor change 2025-01-31 17:18:17 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
c5ebf2b6ff * | Merge from texture 2025-01-30 15:50:00 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
082606f866 + | Sponza scene and other 2025-01-30 00:13:43 +01:00
645c621d4f + | Error on some texture 2025-01-29 16:08:03 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
896cd02e45 + | new scene 2025-01-21 20:27:18 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
ec30084d6f ~ | Cylinder fixed 2025-01-11 14:47:23 +01:00
bb56f096c8 + | Pixelisation problem fixed 2025-01-11 14:22:46 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
0ece075f1a + | Some change 2025-01-09 18:54:00 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
c414888f9e ~ | Some map changing 2025-01-08 15:11:06 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
fe440958dc ~ | Better portal map 2025-01-07 22:26:44 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00