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3f33d44f86
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clusterizer : server and client can now communicate
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2025-03-18 16:49:44 +01:00 |
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075c2a959a
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+ | Fog beam laser now in objects
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2025-03-18 16:48:15 +01:00 |
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29f00cf9b2
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server now sends jobs to client and client can send result image to server
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2025-02-25 01:53:08 +01:00 |
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fcc6f8266b
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move ffmpeg into its own class, Renderer can now create jobs when in clusterizer mode
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2025-02-24 00:52:10 +01:00 |
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05ba0447d2
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clusterizer : server and client can now communicate
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2025-02-22 02:07:01 +01:00 |
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960c4eb99c
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start server part of clusterizer
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2025-02-20 22:43:39 +01:00 |
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583e15685a
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~ | Shader hot reloading
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2025-02-14 00:10:46 +01:00 |
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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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4137e04b46
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Renderer now prints status to standard output when in headless mode
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2025-02-04 23:44:23 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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294be844e2
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~ | Fixing multiple loading same texture
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2025-02-03 18:40:40 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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67eca73d47
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change obj parsing to its own object and start polygon triangulation
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2025-01-16 22:10:09 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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8691f1b8ac
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+ | Basic imgui window
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2025-01-11 16:05:28 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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ed7bd0f38b
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+ | focal distance
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2025-01-08 19:14:14 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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34be8433f7
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+ | Russian roulette was the problem
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2025-01-07 10:16:40 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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c25c337d1f
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+ | Shader code include system
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2024-12-27 16:00:39 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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df44327436
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+ | Basic camera but glitched for now
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2024-12-21 21:17:35 +01:00 |
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d92b2ca913
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~ | Switching to glm vectors
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2024-12-21 20:47:53 +01:00 |
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97fb7948f0
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+ | Camera system
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2024-12-21 20:45:56 +01:00 |
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d8fd3d0535
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~ | Shader class working
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2024-10-13 20:59:24 +02:00 |
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0bd05282cf
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+ | Vector classes
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2024-10-13 18:06:57 +02:00 |
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