move ffmpeg into its own class, Renderer can now create jobs when in clusterizer mode

This commit is contained in:
2025-02-24 00:52:10 +01:00
parent 31358ff2c9
commit fcc6f8266b
13 changed files with 268 additions and 133 deletions

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@ -58,14 +58,14 @@ ALL_SRCS := $(IMGUI_SRCS) gl.cpp \
class/BVH.cpp \
class/Arguments.cpp \
class/Renderer/Renderer.cpp \
class/Renderer/ffmpeg.cpp \
class/Renderer/imgui.cpp \
class/Renderer/movements.cpp\
class/Renderer/saveLoad.cpp \
class/Clusterizer/Clusterizer.cpp\
class/Clusterizer/client.cpp \
class/Clusterizer/server.cpp \
class/Clusterizer/imgui.cpp \
class/Clusterizer/imgui.cpp \
class/Ffmpeg.cpp \
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
/* Updated: 2025/02/21 14:53:36 by tomoron ### ########.fr */
/* Updated: 2025/02/23 23:39:46 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -77,6 +77,7 @@ struct Vertex {
# include "ObjParser.hpp"
# include "BVH.hpp"
# include "Clusterizer.hpp"
# include "Ffmpeg.hpp"

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 18:25:18 by tomoron #+# #+# */
/* Updated: 2025/02/22 23:36:23 by tomoron ### ########.fr */
/* Updated: 2025/02/23 22:41:25 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -61,10 +61,16 @@ class Clusterizer
void update(void);
bool getError(void);
void imguiRender(void);
bool isServer(void);
bool hasJobs(void);
void addJob(glm::vec3 pos, glm::vec2 dir, size_t samples);
private:
bool _isActive;
bool _isServer;
bool _error;
std::string _sceneName;
std::vector<t_job *> _jobs[3];
@ -94,7 +100,6 @@ class Clusterizer
void updatePollfds(void);
int updateBuffer(int fd);
void handleBuffer(int fd, std::vector<uint8_t> &buf);
void addJob(std::string scene, glm::vec3 pos, glm::vec2 dir, size_t samples);
void deleteClient(int fd);
int dispatchJobs(void);

44
includes/RT/Ffmpeg.hpp Normal file
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@ -0,0 +1,44 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Ffmpeg.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/23 23:41:18 by tomoron #+# #+# */
/* Updated: 2025/02/24 00:41:00 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef FFMPEG_HPP
# define FFMPEG_HPP
#include "RT.hpp"
class Ffmpeg
{
public:
Ffmpeg(std::string filename, int fps, const AVCodec *codec);
~Ffmpeg();
void addImageToVideo(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
static void updateAvailableCodecs(std::vector<const AVCodec *> &codecList, std::vector<const char *> &codecListStr, std::string filename, int mode, AVCodecID id);
private:
void convertAndAddToVid(void);
void endVideo(void);
static void fillGoodCodecList(std::vector<AVCodecID> &lst);
int64_t _pts;
AVFormatContext *_format;
AVCodecContext *_codec_context;
AVFrame *_rgb_frame;
AVFrame *_yuv_frame;
SwsContext *_sws_context;
AVStream *_stream;
AVDictionary *_codecOptions;
};
#endif

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/02/20 15:57:21 by tomoron ### ########.fr */
/* Updated: 2025/02/24 00:32:38 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,7 @@
# define RENDERER_HPP
# include "RT.hpp"
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
@ -26,6 +27,8 @@ class Scene;
class Window;
class Shader;
class ShaderProgram;
class Clusterizer;
class Ffmpeg;
typedef struct s_pathPoint
{
@ -41,7 +44,7 @@ class Renderer
void update(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void addTeleport(glm::vec3 from_pos, glm::vec2 from_dir, glm::vec3 to_pos, glm::vec2 to_dir);
void renderImgui(void);
void renderImgui(Clusterizer &clust);
int rendering(void) const;
bool shouldClose(void) const;
@ -54,7 +57,7 @@ class Renderer
float calcTime(glm::vec3 pos);
void addPoint(float time);
void imguiRenderSettings(void);
void imguiRenderSettings(Clusterizer &clust);
void imguiPathCreation(void);
void imguiPathNodeList(void);
@ -62,15 +65,16 @@ class Renderer
void savePath(void);
void loadPath(std::string filename);
void makeMovement(float timeFromStart, float curSplitTimeReset);
void makeMovement(float time);
void interpolateMovement(float time, glm::vec3 *pos, glm::vec2 *dir);
glm::vec2 bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time);
glm::vec3 hermiteInterpolate(glm::vec3 points[4], double alpha);
t_pathPoint createNextPoint(t_pathPoint from, t_pathPoint to);
void getInterpolationPoints(t_pathPoint &prev, t_pathPoint &from, t_pathPoint &to, t_pathPoint &next);
void initRender();
void createClusterJobs(Clusterizer &clust);
void fillGoodCodecList(std::vector<AVCodecID> &lst);
void updateAvailableCodecs(int mode, AVCodecID id);
void addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void endRender(void);
@ -82,9 +86,9 @@ class Renderer
std::string _outputFilename;
std::vector<t_pathPoint> _path;
int _curPathIndex;
int _destPathIndex;
double _curSplitStart;
size_t _curPathIndex;
size_t _destPathIndex;
double _testStartTime;
int _curSamples;
int _testMode;
long int _frameCount;
@ -105,16 +109,8 @@ class Renderer
int _codecIndex;
bool _renderSettings;
AVFormatContext *_format;
AVCodecContext *_codec_context;
AVFrame *_rgb_frame;
AVFrame *_yuv_frame;
SwsContext *_sws_context;
AVStream *_stream;
AVDictionary *_codecOptions;
std::vector<const AVCodec *> _codecList;
Ffmpeg *_ffmpegVideo;
};
#endif

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 18:24:39 by tomoron #+# #+# */
/* Updated: 2025/02/21 21:45:24 by tomoron ### ########.fr */
/* Updated: 2025/02/23 22:41:07 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,6 +18,7 @@ Clusterizer::Clusterizer(Arguments &args)
_isServer = 0;
_error = 0;
_serverSocket = 0;
_sceneName = args.getSceneName();
if(args.getBoolean("server"))
{
@ -53,3 +54,13 @@ bool Clusterizer::getError(void)
{
return(_error);
}
bool Clusterizer::isServer(void)
{
return(_isServer);
}
bool Clusterizer::hasJobs(void)
{
return(_jobs[WAITING].size() || _jobs[IN_PROGRESS].size());
}

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@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 21:08:38 by tomoron #+# #+# */
/* Updated: 2025/02/22 23:36:42 by tomoron ### ########.fr */
/* Updated: 2025/02/23 22:15:38 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -144,17 +144,22 @@ int Clusterizer::dispatchJobs(void)
return (dispatched);
}
void Clusterizer::addJob(std::string scene, glm::vec3 pos, glm::vec2 dir, size_t samples)
void Clusterizer::addJob(glm::vec3 pos, glm::vec2 dir, size_t samples)
{
t_job *tmp;
tmp = new t_job;
tmp->scene = scene;
tmp->scene = _sceneName;
tmp->pos = pos;
tmp->dir = dir;
tmp->samples = samples;
tmp->id = _curId++;
_jobs[WAITING].push_back(tmp);
std::cout << "new job added : " << std::endl;
std::cout << " - pos : " << glm::to_string(pos) << std::endl;
std::cout << " - dir : " << glm::to_string(dir) << std::endl;
std::cout << std::endl;
}
void Clusterizer::updateServer(void)

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@ -1,65 +1,56 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ffmpeg.cpp :+: :+: :+: */
/* Ffmpeg.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 15:59:41 by tomoron #+# #+# */
/* Updated: 2025/02/20 16:06:39 by tomoron ### ########.fr */
/* Created: 2025/02/23 23:28:19 by tomoron #+# #+# */
/* Updated: 2025/02/24 00:44:26 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
void shaderDenoise(ShaderProgram &denoising_program, GPUDenoise &denoise, std::vector<GLuint> textures);
void Renderer::initRender(void)
Ffmpeg::Ffmpeg(std::string filename, int fps, const AVCodec *codec)
{
if(_path.size() < 2)
throw std::runtime_error("render path doesn't have enough path points");
if(_path[0].time != 0)
throw std::runtime_error("render path does not start at 0, aborting");
if(_path[_path.size() - 1].time - _path[0].time <= 0)
throw std::runtime_error("render path is 0 seconds long, aborting");
std::cout << "ffmpeg init" << std::endl;
_rgb_frame = 0;
_yuv_frame = 0;
_format = 0;
_codec_context = 0;
_codecOptions = 0;
_destPathIndex = _path.size() - 1;
_curPathIndex = 0;
_frameCount = 0;
_curSamples = 0;
_curSplitStart = 0;
_testMode = 0;
_renderStartTime = glfwGetTime();
_scene->getCamera()->setPosition(_path[0].pos);
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
_win->setFrameCount(_headless ? 0 : -1);
avformat_alloc_output_context2(&_format, nullptr, nullptr, _outputFilename.c_str());
_pts = 0;
avformat_alloc_output_context2(&_format, nullptr, nullptr, filename.c_str());
_codec_context = avcodec_alloc_context3(_codecList[_codecIndex]);
_codec_context = avcodec_alloc_context3(codec);
_codec_context->width = WIDTH;
_codec_context->height = HEIGHT;
_codec_context->time_base = {1, _fps};
_codec_context->framerate = {_fps, 1};
_codec_context->time_base = {1, fps};
_codec_context->framerate = {fps, 1};
_codec_context->pix_fmt = AV_PIX_FMT_YUV420P;
_codec_context->gop_size = 10;
_codec_context->max_b_frames = 1;
if(_codecList[_codecIndex]->id == AV_CODEC_ID_H264 || _codecList[_codecIndex]->id == AV_CODEC_ID_HEVC)
if(codec->id == AV_CODEC_ID_H264 || codec->id == AV_CODEC_ID_HEVC)
av_dict_set(&_codecOptions, "crf", "0", 0);
if (_format->oformat->flags & AVFMT_GLOBALHEADER)
_codec_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
if (avcodec_open2(_codec_context, _codecList[_codecIndex], &_codecOptions) < 0)
if (avcodec_open2(_codec_context, codec, &_codecOptions) < 0)
{
endRender();
endVideo();
throw std::runtime_error("Failed to open codec");
}
_stream = avformat_new_stream(_format, _codecList[_codecIndex]);
_stream = avformat_new_stream(_format, codec);
if (!_stream)
{
endRender();
endVideo();
throw std::runtime_error("Failed to create stream");
}
_stream->time_base = _codec_context->time_base;
@ -67,10 +58,10 @@ void Renderer::initRender(void)
if (!(_format->flags & AVFMT_NOFILE))
{
if (avio_open(&_format->pb, _outputFilename.c_str(), AVIO_FLAG_WRITE) < 0)
if (avio_open(&_format->pb, filename.c_str(), AVIO_FLAG_WRITE) < 0)
{
endRender();
throw std::runtime_error("couldn't open " + _outputFilename);
endVideo();
throw std::runtime_error("couldn't open " + filename);
}
}
(void)avformat_write_header(_format, nullptr);
@ -93,22 +84,23 @@ void Renderer::initRender(void)
SWS_BILINEAR, nullptr, nullptr, nullptr);
}
void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
Ffmpeg::~Ffmpeg(void)
{
std::vector<float> image(WIDTH * HEIGHT * 4);
std::cout << "destruct ffmpeg" << std::endl;
endVideo();
}
AVPacket *pkt;
void Ffmpeg::addImageToVideo(Scene &scene, std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
{
long int videoFrameOffset;
long int outputImageOffset;
std::vector<float> image(WIDTH * HEIGHT * 4);
if(_scene->getDenoise().enabled)
shaderDenoise(denoisingProgram, _scene->getDenoise(), textures);
if(scene.getDenoise().enabled)
shaderDenoise(denoisingProgram, scene.getDenoise(), textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, image.data());
glBindTexture(GL_TEXTURE_2D, 0);
for (int x = 0; x < WIDTH; x++)
{
for(int y = 0; y < HEIGHT; y++)
@ -126,8 +118,16 @@ void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &d
_rgb_frame->data[0][videoFrameOffset + 2] = colors.z * 255;
}
}
convertAndAddToVid();
}
void Ffmpeg::convertAndAddToVid(void)
{
AVPacket *pkt;
std::cout << "add img to vid" << std::endl;
sws_scale(_sws_context, _rgb_frame->data, _rgb_frame->linesize, 0, HEIGHT, _yuv_frame->data, _yuv_frame->linesize);
_yuv_frame->pts = _frameCount;
_yuv_frame->pts = _pts++;
if (avcodec_send_frame(_codec_context, _yuv_frame) == 0) {
pkt = av_packet_alloc();
@ -142,11 +142,11 @@ void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &d
}
}
void Renderer::endRender(void)
void Ffmpeg::endVideo(void)
{
AVPacket *pkt;
if(_codec_context)
if(_codec_context && _stream && _format)
{
avcodec_send_frame(_codec_context, 0);
pkt = av_packet_alloc();
@ -157,8 +157,8 @@ void Renderer::endRender(void)
av_interleaved_write_frame(_format, pkt);
av_packet_unref(pkt);
}
av_packet_free(&pkt);
}
av_packet_free(&pkt);
if(_format)
av_write_trailer(_format);
@ -179,9 +179,6 @@ void Renderer::endRender(void)
_rgb_frame = 0;
_yuv_frame = 0;
_codec_context = 0;
_destPathIndex = 0;
if(_headless)
_shouldClose = 1;
}
/* modes :
@ -189,7 +186,7 @@ void Renderer::endRender(void)
* 1 : adds all codecs
* 2 : adds only codec <id>
*/
void Renderer::updateAvailableCodecs(int mode, AVCodecID id)
void Ffmpeg::updateAvailableCodecs(std::vector<const AVCodec *> &codecList, std::vector<const char *> &codecListStr, std::string filename, int mode, AVCodecID id)
{
const AVCodec *codec;
AVCodecContext *ctx;
@ -198,13 +195,12 @@ void Renderer::updateAvailableCodecs(int mode, AVCodecID id)
std::vector<AVCodecID> goodCodecList;
fillGoodCodecList(goodCodecList);
_codecList.clear();
_codecListStr.clear();
_codecIndex = 0;
codecList.clear();
codecListStr.clear();
av_log_set_level(AV_LOG_QUIET);
format = _outputFilename.c_str();
if(_outputFilename.find(".") != std::string::npos)
format += _outputFilename.find(".") + 1;
format = filename.c_str();
if(filename.find(".") != std::string::npos)
format += filename.find(".") + 1;
muxer = av_guess_format(format, 0, 0);
for(std::vector<AVCodecID>::iterator it = goodCodecList.begin(); it != goodCodecList.end(); it++)
@ -214,7 +210,7 @@ void Renderer::updateAvailableCodecs(int mode, AVCodecID id)
continue;
if (mode == 1 || (mode == 2 && codec->id == id))
{
_codecList.push_back(codec);
codecList.push_back(codec);
continue;
}
ctx = avcodec_alloc_context3(codec);
@ -224,24 +220,24 @@ void Renderer::updateAvailableCodecs(int mode, AVCodecID id)
{
ctx->width = WIDTH;
ctx->height = HEIGHT;
ctx->time_base = {1, _fps};
ctx->framerate = {_fps, 1};
ctx->time_base = {1, 60};
ctx->framerate = {60, 1};
ctx->pix_fmt = AV_PIX_FMT_YUV420P;
ctx->gop_size = 10;
ctx->max_b_frames = 1;
if (avcodec_open2(ctx, codec, NULL) == 0)
_codecList.push_back(codec);
codecList.push_back(codec);
}
avcodec_free_context(&ctx);
}
}
for(auto it = _codecList.begin(); it != _codecList.end(); it++)
for(auto it = codecList.begin(); it != codecList.end(); it++)
{
_codecListStr.push_back((*it)->name);
codecListStr.push_back((*it)->name);
}
}
void Renderer::fillGoodCodecList(std::vector<AVCodecID> &lst)
void Ffmpeg::fillGoodCodecList(std::vector<AVCodecID> &lst)
{
lst.push_back(AV_CODEC_ID_FFV1);
lst.push_back(AV_CODEC_ID_H264);

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@ -6,12 +6,13 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/02/20 20:02:05 by tomoron ### ########.fr */
/* Updated: 2025/02/24 00:49:53 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
//TODO: known problems : first image is put before starting the render and two first images are the same
Renderer::Renderer(Scene *scene, Window *win, Arguments &args)
{
@ -66,12 +67,9 @@ void Renderer::init(Scene *scene, Window *win)
memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length());
_filenameBuffer[_outputFilename.length()] = 0;
_rgb_frame = 0;
_yuv_frame = 0;
_format = 0;
_codec_context = 0;
_ignoreUnavailableCodec = 0;
updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0);
Ffmpeg::updateAvailableCodecs(_codecList, _codecListStr, _outputFilename, _ignoreUnavailableCodec, (AVCodecID)0);
_codecIndex = 0;
}
void Renderer::addPoint(float time)
@ -105,7 +103,7 @@ void Renderer::update(std::vector<GLuint> &textures, ShaderProgram &denoisingPr
return;
if(_testMode)
curTime = glfwGetTime();
curTime = glfwGetTime() - _testStartTime;
else
curTime = (1 / (double)_fps) * (double)_frameCount;
@ -114,7 +112,7 @@ void Renderer::update(std::vector<GLuint> &textures, ShaderProgram &denoisingPr
addImageToRender(textures, denoisingProgram);
_frameCount++;
}
makeMovement(curTime - _curSplitStart, curTime);
makeMovement(curTime);
_curSamples = 0;
}
@ -136,6 +134,67 @@ void Renderer::addTeleport(glm::vec3 from_pos, glm::vec2 from_dir, glm::vec3 to
_path.push_back(point);
}
void Renderer::createClusterJobs(Clusterizer &clust)
{
float delta;
size_t frames;
glm::vec3 pos;
glm::vec2 dir;
delta = 1/(double)_fps;
frames = 0;
while(_destPathIndex)
{
interpolateMovement(delta * frames, &pos, &dir);
clust.addJob(pos, dir, _samples);
if(_curPathIndex == _destPathIndex)
_destPathIndex = 0;
(void)clust;
frames++;
}
}
void Renderer::initRender(void)
{
if(_path.size() < 2)
throw std::runtime_error("render path doesn't have enough path points");
if(_path[0].time != 0)
throw std::runtime_error("render path does not start at 0, aborting");
if(_path[_path.size() - 1].time - _path[0].time <= 0)
throw std::runtime_error("render path is 0 seconds long, aborting");
_curPathIndex = 0;
_destPathIndex = _path.size() - 1;
_renderStartTime = glfwGetTime();
// if(clust && clust->isServer())
// createClusterJobs(*clust);
// else
if(1)
{
_frameCount = 0;
_curSamples = 0;
_testMode = 0;
_scene->getCamera()->setPosition(_path[0].pos);
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
_win->setFrameCount(_headless ? 0 : -1);
}
_ffmpegVideo = new Ffmpeg(_outputFilename, _fps, _codecList[_codecIndex]);
}
void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
{
_ffmpegVideo->addImageToVideo(*_scene, textures, denoisingProgram);
}
void Renderer::endRender(void)
{
_destPathIndex = 0;
if(_headless)
_shouldClose = 1;
delete _ffmpegVideo;
}
bool Renderer::shouldClose(void) const
{
return(_shouldClose);

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 15:54:35 by tomoron #+# #+# */
/* Updated: 2025/02/20 16:10:17 by tomoron ### ########.fr */
/* Updated: 2025/02/24 00:34:48 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -87,7 +87,7 @@ void Renderer::imguiPathNodeList(void)
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_win->setFrameCount(-1);
_curSplitStart = glfwGetTime();
_testStartTime = glfwGetTime() - _path[i].time;
_curPathIndex = i - 1;
_destPathIndex = i;
_testMode = 1;
@ -109,7 +109,7 @@ void Renderer::imguiPathCreation(void)
_scene->getCamera()->setPosition(_path[0].pos);
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
_win->setFrameCount(-1);
_curSplitStart = glfwGetTime();
_testStartTime = glfwGetTime();
_curPathIndex = 0;
_destPathIndex = _path.size() - 1;
_testMode = 1;
@ -149,17 +149,22 @@ void Renderer::imguiPathCreation(void)
imguiPathNodeList();
}
void Renderer::imguiRenderSettings(void)
void Renderer::imguiRenderSettings(Clusterizer &clust)
{
(void)clust;
ImGui::SliderInt("render spi", &_samples, 1, 1000);
ImGui::SliderInt("render fps", &_fps, 30, 120);
ImGui::Combo("codec", &_codecIndex, _codecListStr.data(), _codecListStr.size());
if(ImGui::Checkbox("show all codecs", &_ignoreUnavailableCodec))
updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0);
{
Ffmpeg::updateAvailableCodecs(_codecList, _codecListStr, _outputFilename, _ignoreUnavailableCodec, (AVCodecID)0);
_codecIndex = 0;
}
if(ImGui::InputText("file name", _filenameBuffer, 512))
{
_outputFilename = _filenameBuffer;
updateAvailableCodecs(_ignoreUnavailableCodec, (AVCodecID)0);
Ffmpeg::updateAvailableCodecs(_codecList, _codecListStr, _outputFilename, _ignoreUnavailableCodec, (AVCodecID)0);
_codecIndex = 0;
}
if(_path.size() > 1 && _codecList.size())
{
@ -189,7 +194,7 @@ void Renderer::showRenderInfo(int isImgui)
float timeElapsed;
float timeEst;
totalFrames = (_path[_destPathIndex].time - _path[0].time) * 60 * _fps;
totalFrames = (_path.back().time - _path[0].time) * 60 * _fps;
renderTime = ((float)_frameCount / _fps) / 60;
timeElapsed = glfwGetTime() - _renderStartTime;
@ -204,7 +209,7 @@ void Renderer::showRenderInfo(int isImgui)
oss << "samples per frame : " << _samples << std::endl;
oss << "render fps : " << _fps << std::endl;
oss << "total render time : ";
oss << floatToTime((_path[_destPathIndex].time - _path[0].time) * 60).c_str();
oss << floatToTime((_path.back().time - _path[0].time) * 60).c_str();
if(isImgui)
{
@ -226,12 +231,17 @@ void Renderer::showRenderInfo(int isImgui)
oss << "Render time : " << (int)renderTime << "m";
oss << (renderTime - (int)renderTime) * 60 << "s" << std::endl;
oss << "elapsed time : " << floatToTime(timeElapsed) << std::endl;
oss << "estimated time remaining :" << floatToTime(timeEst);
if((_frameCount * _samples) + _curSamples)
oss << "estimated time remaining :" << floatToTime(timeEst);
else
oss << "Estimated time remaining : unknown";
if(_headless)
oss << std::endl << "fps : " << _win->getFps();
progress = ((float)_frameCount * _samples) + _curSamples;
progress /= (float)totalFrames * _samples;
if(std::isnan(progress))
progress = 0.f;
if(isImgui)
{
@ -297,14 +307,14 @@ std::string Renderer::floatToTime(double timef)
return(res);
}
void Renderer::renderImgui(void)
void Renderer::renderImgui(Clusterizer &clust)
{
if (ImGui::CollapsingHeader("Renderer"))
{
if(rendering())
if(rendering() || clust.hasJobs())
showRenderInfo(1);
else if(_renderSettings)
imguiRenderSettings();
imguiRenderSettings(clust);
else
imguiPathCreation();
}

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 16:01:59 by tomoron #+# #+# */
/* Updated: 2025/02/20 16:02:05 by tomoron ### ########.fr */
/* Updated: 2025/02/23 22:13:32 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -106,8 +106,7 @@ void Renderer::getInterpolationPoints(t_pathPoint &prev, t_pathPoint &from, t_pa
next = _path[_curPathIndex + 2];
}
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
void Renderer::interpolateMovement(float time, glm::vec3 *pos, glm::vec2 *dir)
{
t_pathPoint prev;
t_pathPoint from;
@ -115,22 +114,24 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
t_pathPoint next;
float pathTime;
Camera *cam;
glm::vec3 pos;
glm::vec2 dir;
float normalTime;
bool smallDistPrev;
bool smallDistNext;
float splitTime;
glm::vec4 bezierControl;
std::cout << "current time : " << time << std::endl;
while(_curPathIndex < _path.size() - 2 && (_path[_curPathIndex + 1].time * 60) < time)
_curPathIndex++;
splitTime = time - (_path[_curPathIndex].time * 60);
getInterpolationPoints(prev, from, to, next);
cam = _scene->getCamera();
pathTime = (to.time - from.time) * 60;
normalTime = 1 - ((pathTime - timeFromStart) / pathTime);
normalTime = 1 - ((pathTime - splitTime) / pathTime);
glm::vec3 points[4] = {prev.pos, from.pos, to.pos, next.pos};
pos = hermiteInterpolate(points, normalTime);
*pos = hermiteInterpolate(points, normalTime);
smallDistPrev = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (from.dir - prev.dir) / glm::vec2((from.time - prev.time) * 60)) < 40;
smallDistNext = glm::distance((to.dir - from.dir) / glm::vec2(pathTime), (next.dir - to.dir) / glm::vec2((next.time - to.time) * 60)) < 40;
@ -139,24 +140,30 @@ void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
bezierControl.z = 0.8f;
bezierControl.w = (size_t)_curPathIndex + 2 >= _path.size() || smallDistNext ? .9f : 1.0f;
dir = bezierSphereInterpolate(bezierControl, from.dir, to.dir, normalTime);
if(std::isnan(dir.x) || std::isnan(dir.y))
dir = from.dir;
if(timeFromStart >= pathTime)
*dir = bezierSphereInterpolate(bezierControl, from.dir, to.dir, normalTime);
if(std::isnan(dir->x) || std::isnan(dir->y))
*dir = from.dir;
if(splitTime >= pathTime)
{
pos = to.pos;
dir = to.dir;
_curSplitStart = curSplitTimeReset;
*pos = to.pos;
*dir = to.dir;
_curPathIndex++;
while( _curPathIndex < _destPathIndex && _path[_curPathIndex].time == _path[_curPathIndex + 1].time)
{
_curPathIndex++;
std::cout << "skip tp" << std::endl;
}
}
}
void Renderer::makeMovement(float time)
{
glm::vec2 dir;
glm::vec3 pos;
Camera *cam;
interpolateMovement(time, &pos, &dir);
cam = _scene->getCamera();
cam->setPosition(pos);
cam->setDirection(dir.x, dir.y);
_win->setFrameCount(0);
if(_curPathIndex == _destPathIndex)
{
_destPathIndex = 0;

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/20 16:05:52 by tomoron #+# #+# */
/* Updated: 2025/02/20 16:05:57 by tomoron ### ########.fr */
/* Updated: 2025/02/24 00:35:18 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -71,7 +71,8 @@ void Renderer::loadPath(std::string filename)
memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length());
_filenameBuffer[_outputFilename.length()] = 0;
rawRead(file, &codecId, sizeof(codecId));
updateAvailableCodecs(2, codecId);
Ffmpeg::updateAvailableCodecs(_codecList, _codecListStr, _outputFilename, _ignoreUnavailableCodec, (AVCodecID)0);
_codecIndex = 0;
if(_codecList.size() == 0)
throw std::runtime_error("codec not available");
rawRead(file, &_samples, sizeof(_samples));

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/22 22:15:32 by tomoron ### ########.fr */
/* Updated: 2025/02/23 19:05:24 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -317,7 +317,7 @@ void Window::imGuiRender(ShaderProgram &raytracing_program, Clusterizer &cluster
}
_renderer->renderImgui();
_renderer->renderImgui(clusterizer);
clusterizer.imguiRender();
ImGui::End();