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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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06150093b9
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change codecs to use lossless compression, add button to guess time of path time automatically
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2025-01-30 22:24:13 +01:00 |
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ada74a584c
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change camera movement smoothing when movement is similar
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2025-01-30 18:36:01 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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e7cd411802
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add smoothing on camera movement with a ease in out
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2025-01-30 00:01:02 +01:00 |
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7eb27a5c2c
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+ | Polygone textured
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2025-01-29 15:16:04 +01:00 |
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409a4f6def
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repair codec selection 42 computers, lerp and slerp might be broken :/
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2025-01-29 02:47:06 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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0f159baf9d
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smooth transition between points using hermite interpolation for position and sphere interpolation for rotation
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2025-01-28 02:27:23 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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9ab134abef
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change render window to show information about current render state during a render. render.
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2025-01-26 05:18:03 +01:00 |
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cccdd259b4
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render works and exports to output.mp4
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2025-01-25 18:30:04 +01:00 |
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e1e53b99fe
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change GPUBvh struct to have only one index
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2025-01-25 15:19:53 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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6378ed0737
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+ | Small opti
|
2025-01-24 19:54:14 +01:00 |
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7b1be7c2d9
|
rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
|
2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
|
~ | dfghjkl
|
2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
|
2025-01-19 17:58:11 +01:00 |
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08c0ce1d83
|
~ | BVH optimizing again
|
2025-01-19 00:34:35 +01:00 |
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d62b5a5de0
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add parsing of faces with "/" in obj files
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2025-01-18 19:11:11 +01:00 |
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85bab977df
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+ | Debug view
|
2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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|
bb673d4af1
|
cleanup ObjParser
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2025-01-17 19:33:55 +01:00 |
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ce49ecb219
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+ | BVH Working
|
2025-01-17 19:31:43 +01:00 |
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f5482258ba
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-17 16:30:33 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
|
2025-01-17 16:27:39 +01:00 |
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5ad7d8879d
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add polygon parsing capability to obj faces
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2025-01-17 15:08:07 +01:00 |
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|
6f80a66550
|
+ | Starting bvh
|
2025-01-16 23:50:09 +01:00 |
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67eca73d47
|
change obj parsing to its own object and start polygon triangulation
|
2025-01-16 22:10:09 +01:00 |
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|
02e670195c
|
+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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|
2097a71090
|
~ | Fog parameter set to int
|
2025-01-15 19:05:53 +01:00 |
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159a0caf72
|
add mtl file support to obj parsing
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2025-01-15 13:28:02 +01:00 |
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2899055b51
|
+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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|
819c07f90d
|
~ | removing useless trycatch
|
2025-01-13 18:50:55 +01:00 |
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|
449f059a07
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add obj parser
|
2025-01-13 18:09:25 +01:00 |
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