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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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082606f866
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+ | Sponza scene and other
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2025-01-30 00:13:43 +01:00 |
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6f42d10836
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+ | Texture finally working entirely
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2025-01-29 18:38:55 +01:00 |
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23f2a9a5c6
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+ | Texture better coede
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2025-01-28 22:28:35 +01:00 |
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ff9ab9251f
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+ | truc
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2025-01-28 18:35:46 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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896cd02e45
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+ | new scene
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2025-01-21 20:27:18 +01:00 |
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8fbaf4a75c
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~ | Better dragon scene utilizing the transformation
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2025-01-21 15:12:57 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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73bb4462b5
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+ | Compute bvhdata patch
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2025-01-20 12:14:53 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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8f70e282b3
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~ | Glsl portal preprocessor
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2025-01-19 14:29:57 +01:00 |
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c5783a15f0
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+ | Bvh and portals
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2025-01-19 01:10:01 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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146381f191
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+ | bvh opti
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2025-01-18 19:41:29 +01:00 |
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f1e9a75599
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~ | BVH Opti working
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2025-01-18 19:21:29 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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