Commit Graph

200 Commits

Author SHA1 Message Date
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
a46404d91d + | Other key can now be pressed without accum reset 2025-01-11 00:36:52 +01:00
722318b6d1 ~ | Removing phantom image when moving 2025-01-11 00:15:08 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
bd2a371b50 Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-10 23:08:50 +01:00
1a102b1ab0 ~ | Better memory management 2025-01-10 23:07:20 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
ec765f9e73 remove delete scene in window destructor, change protection to only allow at least one arg 2025-01-09 17:13:10 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
ff3af20e13 * | TOM EST EVRENU 2025-01-08 20:35:31 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
5a6fd1f9ef + | Refraction index dieletric material 2025-01-06 12:15:03 +01:00
a0cd7a3709 * | Cleaning 2025-01-06 10:54:19 +01:00
cb2bfad4b9 ~ | Materials in a seperate SSBO 2025-01-06 10:41:24 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
b9b7084a4f ~ | Variable refactoring 2025-01-05 14:50:29 +01:00
8f256e5c35 + | Better random 2025-01-04 18:14:24 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
f973d77654 + | Better code 2025-01-03 00:22:58 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
21f2e84b61 ~ | Weird random, needs to be upgrade 2025-01-02 14:47:10 +01:00
f64d6d0042 + | Accumulation texture 2024-12-27 17:10:35 +01:00
c25c337d1f + | Shader code include system 2024-12-27 16:00:39 +01:00
dfc37301e4 + | Trying noise but poorly for now 2024-12-27 12:05:22 +01:00
ebb8ca36bd ~ | Better camera system 2024-12-27 11:32:35 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
2f217b50e9 + | Material system 2024-12-24 12:02:52 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00
7b56daf149 + | Switched to compute shader 2024-12-24 00:42:47 +01:00
e931b496ee + | Going to start object systems 2024-12-23 19:47:34 +01:00
ffc26d6078 ~ | Cross platform makefiles 2024-12-23 18:19:41 +01:00
4d1d47a46a ~ | Camera system working 2024-12-22 01:10:31 +01:00
df44327436 + | Basic camera but glitched for now 2024-12-21 21:17:35 +01:00
d92b2ca913 ~ | Switching to glm vectors 2024-12-21 20:47:53 +01:00
97fb7948f0 + | Camera system 2024-12-21 20:45:56 +01:00
a006174ce5 + | Starting camera handling 2024-10-15 14:11:49 +02:00
1c25a29c38 + | FPS ~ | Single triangle shader 2024-10-15 01:10:57 +02:00
9d7a30800e + | First sphere 2024-10-14 23:16:28 +02:00
163828707a + | Basic shader 2024-10-14 20:00:56 +02:00
eae1ae4790 ~ | First triangle 2024-10-14 01:43:29 +02:00
d8fd3d0535 ~ | Shader class working 2024-10-13 20:59:24 +02:00
0bd05282cf + | Vector classes 2024-10-13 18:06:57 +02:00
8784b5ce02 + | First window 2024-09-27 15:19:47 +02:00
62cddcfb6f + | First commit, makefile and basic compilation 2024-09-27 15:01:48 +02:00