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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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a46404d91d
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+ | Other key can now be pressed without accum reset
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2025-01-11 00:36:52 +01:00 |
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722318b6d1
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~ | Removing phantom image when moving
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2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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bd2a371b50
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-10 23:08:50 +01:00 |
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1a102b1ab0
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~ | Better memory management
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2025-01-10 23:07:20 +01:00 |
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08fb9c37ad
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jsp
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2025-01-10 21:31:55 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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ec765f9e73
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remove delete scene in window destructor, change protection to only allow at least one arg
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2025-01-09 17:13:10 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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ff3af20e13
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* | TOM EST EVRENU
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2025-01-08 20:35:31 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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b3e2a0ed34
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+ | Portals now handled correctly + support
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2025-01-07 22:22:07 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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a0cd7a3709
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* | Cleaning
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2025-01-06 10:54:19 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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c25c337d1f
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+ | Shader code include system
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2024-12-27 16:00:39 +01:00 |
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dfc37301e4
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+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ebb8ca36bd
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~ | Better camera system
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2024-12-27 11:32:35 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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ffc26d6078
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~ | Cross platform makefiles
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2024-12-23 18:19:41 +01:00 |
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4d1d47a46a
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~ | Camera system working
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2024-12-22 01:10:31 +01:00 |
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df44327436
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+ | Basic camera but glitched for now
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2024-12-21 21:17:35 +01:00 |
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d92b2ca913
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~ | Switching to glm vectors
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2024-12-21 20:47:53 +01:00 |
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97fb7948f0
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+ | Camera system
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2024-12-21 20:45:56 +01:00 |
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a006174ce5
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+ | Starting camera handling
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2024-10-15 14:11:49 +02:00 |
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1c25a29c38
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+ | FPS ~ | Single triangle shader
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2024-10-15 01:10:57 +02:00 |
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9d7a30800e
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+ | First sphere
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2024-10-14 23:16:28 +02:00 |
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163828707a
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+ | Basic shader
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2024-10-14 20:00:56 +02:00 |
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eae1ae4790
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~ | First triangle
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2024-10-14 01:43:29 +02:00 |
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d8fd3d0535
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~ | Shader class working
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2024-10-13 20:59:24 +02:00 |
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0bd05282cf
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+ | Vector classes
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2024-10-13 18:06:57 +02:00 |
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8784b5ce02
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+ | First window
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2024-09-27 15:19:47 +02:00 |
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62cddcfb6f
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+ | First commit, makefile and basic compilation
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2024-09-27 15:01:48 +02:00 |
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