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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | Better camera system + | Quad intersection test
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11
srcs/RT.cpp
11
srcs/RT.cpp
@ -30,14 +30,17 @@ int main(int argc, char **argv)
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Vertex vertices[3] = {{{-1.0f, -1.0f}, {0.0f, 0.0f}},{{3.0f, -1.0f}, {2.0f, 0.0f}},{{-1.0f, 3.0f}, {0.0f, 2.0f}}};
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size_t size = sizeof(vertices) / sizeof(Vertex) / 3;
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shader.setupVertexBuffer(vertices, size);
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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const std::vector<GPUObject> &gpu_data = scene.getGPUData();
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std::cout << "Sending " << gpu_data.size() << " objects for "<< gpu_data.size() * sizeof(GPUObject) << " / " << max_gpu_size << " bytes" << std::endl;
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while (!window.shouldClose())
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{
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glUseProgram(shader.getProgramCompute());
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const std::vector<GPUObject> &gpu_data = scene.getGPUData();
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// Update SSBO with latest object data
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, objectSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, gpu_data.size() * sizeof(GPUObject), gpu_data.data(), GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, objectSSBO);
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@ -38,14 +38,16 @@ void Camera::update_camera_vectors()
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void Camera::update(float delta_time)
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{
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delta_time = std::min(delta_time, 0.1f);
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_velocity += _acceleration * delta_time;
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if (glm::length(_acceleration) < 0.1f)
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_velocity *= (1.0f - _deceleration_rate * delta_time);
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_velocity *= std::max(0.0f, 1.0f - _deceleration_rate * delta_time);
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float speed = glm::length(_velocity);
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if (speed > _maxSpeed)
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_velocity = (_velocity / speed) * _maxSpeed;
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_velocity = glm::normalize(_velocity) * _maxSpeed;
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_position += _velocity * delta_time;
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_acceleration = glm::vec3(0.0f);
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@ -90,6 +90,12 @@ void Scene::updateGPUData()
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auto plane = static_cast<const Plane *>(obj);
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gpu_obj.normal = plane->getNormal();
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}
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else if (obj->getType() == Object::Type::QUAD)
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{
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auto quad = static_cast<const Quad *>(obj);
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gpu_obj.edge1 = quad->getEdge1();
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gpu_obj.edge2 = quad->getEdge2();
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}
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_gpu_objects.push_back(gpu_obj);
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}
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@ -25,6 +25,12 @@ SceneParser::SceneParser(Scene *scene) : _scene(scene)
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try { return (new Plane(ss)); }
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catch (const std::exception &e) { throw; }
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};
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object_parsers["qu"] = [](std::stringstream &ss) -> Object *
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{
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try { return (new Quad(ss)); }
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catch (const std::exception &e) { throw; }
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};
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}
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void SceneParser::parseMaterial(std::stringstream &line)
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