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23f2a9a5c6
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+ | Texture better coede
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2025-01-28 22:28:35 +01:00 |
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|
ae83d7d9f1
|
+ | Texture working
|
2025-01-28 22:09:27 +01:00 |
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|
ff9ab9251f
|
+ | truc
|
2025-01-28 18:35:46 +01:00 |
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|
7b81995724
|
+ | Texture parsing on obj
|
2025-01-28 12:20:09 +01:00 |
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e9c77cfdd4
|
+ | Parsing textures
|
2025-01-27 23:56:32 +01:00 |
|
|
d93a7342a1
|
+ | Texture working on sphere
|
2025-01-26 22:42:37 +01:00 |
|
|
9798a9942b
|
+ | Graphics tweaks
|
2025-01-26 16:03:27 +01:00 |
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|
6378ed0737
|
+ | Small opti
|
2025-01-24 19:54:14 +01:00 |
|
|
c050caa789
|
+ | Some opti
|
2025-01-23 19:44:55 +01:00 |
|
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4b8e9bd5f0
|
add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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896cd02e45
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+ | new scene
|
2025-01-21 20:27:18 +01:00 |
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46ef719f29
|
add relative path for materials in obj files and for OBJ elements in scenes
|
2025-01-21 16:15:07 +01:00 |
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8fbaf4a75c
|
~ | Better dragon scene utilizing the transformation
|
2025-01-21 15:12:57 +01:00 |
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|
da49d10ec5
|
+ | Handling transformation objects
|
2025-01-21 00:02:12 +01:00 |
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226573aaba
|
+ | Offset bvh in the parsing
|
2025-01-20 16:27:02 +01:00 |
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|
73bb4462b5
|
+ | Compute bvhdata patch
|
2025-01-20 12:14:53 +01:00 |
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|
fcf693329d
|
+ | Multiple obj implenting on compute
|
2025-01-20 10:28:24 +01:00 |
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|
0f32453088
|
+ | O3 faster bvh build and display informations
|
2025-01-20 10:11:54 +01:00 |
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|
84b0f22127
|
+ | Multiple obj using multiple BVH
|
2025-01-19 22:40:02 +01:00 |
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|
d7bf46e76e
|
~ | dfghjkl
|
2025-01-19 20:04:59 +01:00 |
|
|
0ae411d8ea
|
+ | BVH Sah
|
2025-01-19 17:58:11 +01:00 |
|
|
d0d67b8bd7
|
~ | Even more optimizing
|
2025-01-19 15:30:27 +01:00 |
|
|
8f70e282b3
|
~ | Glsl portal preprocessor
|
2025-01-19 14:29:57 +01:00 |
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|
c5783a15f0
|
+ | Bvh and portals
|
2025-01-19 01:10:01 +01:00 |
|
|
08c0ce1d83
|
~ | BVH optimizing again
|
2025-01-19 00:34:35 +01:00 |
|
|
388ad5fc7d
|
+ | Opti bvh on compute.glsl
|
2025-01-18 21:12:11 +01:00 |
|
|
146381f191
|
+ | bvh opti
|
2025-01-18 19:41:29 +01:00 |
|
|
f1e9a75599
|
~ | BVH Opti working
|
2025-01-18 19:21:29 +01:00 |
|
|
4863a5ef77
|
+ | BVH opti
|
2025-01-18 18:08:01 +01:00 |
|
|
85bab977df
|
+ | Debug view
|
2025-01-18 16:00:24 +01:00 |
|
|
5d3de6158b
|
+ | Dragon and bvh
|
2025-01-18 12:30:35 +01:00 |
|
|
ce49ecb219
|
+ | BVH Working
|
2025-01-17 19:31:43 +01:00 |
|
|
6fdea11adb
|
~ | BVH sent to gpu
|
2025-01-17 16:27:39 +01:00 |
|
|
6f80a66550
|
+ | Starting bvh
|
2025-01-16 23:50:09 +01:00 |
|
|
a07252b059
|
+ | Better samplelighting
|
2025-01-16 18:41:40 +01:00 |
|
|
02e670195c
|
+ | Light array sent to gpu
|
2025-01-16 17:17:03 +01:00 |
|
|
787833ac84
|
+ | Transparency Material
|
2025-01-16 00:12:31 +01:00 |
|
|
a892d5e7e6
|
~ | Small modif
|
2025-01-15 19:53:00 +01:00 |
|
|
159a0caf72
|
add mtl file support to obj parsing
|
2025-01-15 13:28:02 +01:00 |
|
|
8048d0b799
|
+ | New window2 scene + better light direct sampling, to tweak and see
|
2025-01-15 12:18:21 +01:00 |
|
|
2899055b51
|
+ | Fog imGUI
|
2025-01-14 20:38:03 +01:00 |
|
|
1d3627000d
|
+ | Volumetric ligthing
|
2025-01-13 23:45:13 +01:00 |
|
|
449f059a07
|
add obj parser
|
2025-01-13 18:09:25 +01:00 |
|
|
0482f34ce5
|
~ | Modified scene
|
2025-01-12 21:38:04 +01:00 |
|
|
7bf9037562
|
~ | Map modif
|
2025-01-12 18:09:13 +01:00 |
|
|
fec85708b6
|
~ | ImGui camera modification
|
2025-01-12 17:51:26 +01:00 |
|
|
efba8c4161
|
~ | Scene opti
|
2025-01-11 15:30:37 +01:00 |
|
|
ec30084d6f
|
~ | Cylinder fixed
|
2025-01-11 14:47:23 +01:00 |
|
|
bb56f096c8
|
+ | Pixelisation problem fixed
|
2025-01-11 14:22:46 +01:00 |
|
|
9e3998a9cb
|
~ | pillard map change
|
2025-01-11 01:47:27 +01:00 |
|