40 Commits

Author SHA1 Message Date
0a13d3acc5 + | Fog beam laser now in objects 2025-03-08 20:36:10 +01:00
16c90128bf ~ | Vertex normal obj handling 2025-02-24 20:19:06 +01:00
ee95d9954a + | Imgui denoise 2025-02-08 23:38:49 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
f03d48e62d ~ | Fixing emissive texture 2025-02-02 15:16:47 +01:00
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
e1e53b99fe change GPUBvh struct to have only one index 2025-01-25 15:19:53 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
a551347084 + | Better parsing 2025-01-12 19:34:16 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
5a6fd1f9ef + | Refraction index dieletric material 2025-01-06 12:15:03 +01:00
cbd1768fcc + | Better memory organising 2025-01-06 10:58:06 +01:00
cb2bfad4b9 ~ | Materials in a seperate SSBO 2025-01-06 10:41:24 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
8f256e5c35 + | Better random 2025-01-04 18:14:24 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
2f217b50e9 + | Material system 2024-12-24 12:02:52 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00
e931b496ee + | Going to start object systems 2024-12-23 19:47:34 +01:00