Files
RT_GPU/srcs/class/Renderer/Renderer.cpp

207 lines
4.9 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Renderer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/02/24 00:49:53 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
//TODO: known problems : first image is put before starting the render and two first images are the same
Renderer::Renderer(Scene *scene, Window *win, Arguments &args)
{
std::string *renderPath;
init(scene, win);
_headless = args.getBoolean("headless");
renderPath = args.getString("renderpath");
if(renderPath)
{
try
{
loadPath(*renderPath);
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
_shouldClose = 1;
}
}
try{
if(_headless)
initRender();
}
catch(std::exception &e)
{
std::cerr << "\033[31m" << e.what() << "\033[0m" << std::endl;
if(_headless)
_shouldClose = 1;
}
}
void Renderer::init(Scene *scene, Window *win)
{
_scene = scene;
_win = win;
_min = 0;
_sec = 0;
_fps = 30;
_tp = 0;
_shouldClose = 0;
_autoTime = 0;
_samples = 1;
_testSamples = 1;
_curSamples = 0;
_destPathIndex = 0;
_frameCount = 0;
_renderSettings = 0;
_outputFilename = "output.avi";
memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length());
_filenameBuffer[_outputFilename.length()] = 0;
_ignoreUnavailableCodec = 0;
Ffmpeg::updateAvailableCodecs(_codecList, _codecListStr, _outputFilename, _ignoreUnavailableCodec, (AVCodecID)0);
_codecIndex = 0;
}
void Renderer::addPoint(float time)
{
t_pathPoint newPoint;
Camera *cam;
std::vector<t_pathPoint>::iterator pos;
cam = _scene->getCamera();
newPoint.pos = cam->getPosition();
newPoint.dir = cam->getDirection();
newPoint.time = time;
pos = _path.begin();
while(pos != _path.end() && pos->time <= newPoint.time)
pos++;
_path.insert(pos, newPoint);
}
void Renderer::update(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
{
double curTime;
if(!_destPathIndex)
return;
_curSamples++;
if(_headless)
showRenderInfo(0);
if((_testMode && _curSamples < _testSamples) || (!_testMode && _curSamples < _samples))
return;
if(_testMode)
curTime = glfwGetTime() - _testStartTime;
else
curTime = (1 / (double)_fps) * (double)_frameCount;
if(!_testMode)
{
addImageToRender(textures, denoisingProgram);
_frameCount++;
}
makeMovement(curTime);
_curSamples = 0;
}
void Renderer::addTeleport(glm::vec3 from_pos, glm::vec2 from_dir, glm::vec3 to_pos, glm::vec2 to_dir)
{
t_pathPoint point;
if(!_autoTP || !_path.size() || !_autoTime)
return ;
point.pos = from_pos;
point.dir = from_dir;
point.time = calcTime(from_pos);
_path.push_back(point);
point.pos = to_pos;
point.dir = to_dir;
_path.push_back(point);
}
void Renderer::createClusterJobs(Clusterizer &clust)
{
float delta;
size_t frames;
glm::vec3 pos;
glm::vec2 dir;
delta = 1/(double)_fps;
frames = 0;
while(_destPathIndex)
{
interpolateMovement(delta * frames, &pos, &dir);
clust.addJob(pos, dir, _samples);
if(_curPathIndex == _destPathIndex)
_destPathIndex = 0;
(void)clust;
frames++;
}
}
void Renderer::initRender(void)
{
if(_path.size() < 2)
throw std::runtime_error("render path doesn't have enough path points");
if(_path[0].time != 0)
throw std::runtime_error("render path does not start at 0, aborting");
if(_path[_path.size() - 1].time - _path[0].time <= 0)
throw std::runtime_error("render path is 0 seconds long, aborting");
_curPathIndex = 0;
_destPathIndex = _path.size() - 1;
_renderStartTime = glfwGetTime();
// if(clust && clust->isServer())
// createClusterJobs(*clust);
// else
if(1)
{
_frameCount = 0;
_curSamples = 0;
_testMode = 0;
_scene->getCamera()->setPosition(_path[0].pos);
_scene->getCamera()->setDirection(_path[0].dir.x, _path[0].dir.y);
_win->setFrameCount(_headless ? 0 : -1);
}
_ffmpegVideo = new Ffmpeg(_outputFilename, _fps, _codecList[_codecIndex]);
}
void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
{
_ffmpegVideo->addImageToVideo(*_scene, textures, denoisingProgram);
}
void Renderer::endRender(void)
{
_destPathIndex = 0;
if(_headless)
_shouldClose = 1;
delete _ffmpegVideo;
}
bool Renderer::shouldClose(void) const
{
return(_shouldClose);
}
int Renderer::rendering(void) const
{
return(_destPathIndex != 0 && !_testMode);
}