rendrerer : add a test split button to see if a part of path is good

This commit is contained in:
2025-01-23 19:47:41 +01:00
parent 4b8e9bd5f0
commit 7b1be7c2d9
8 changed files with 94 additions and 20 deletions

View File

@ -3,7 +3,7 @@ Pos=60,60
Size=400,400
[Window][Camera]
Pos=399,48
Pos=687,817
Size=259,200
[Window][Material]
@ -11,20 +11,19 @@ Pos=646,129
Size=266,299
[Window][Fog settings]
Pos=927,52
Pos=35,863
Size=247,130
Collapsed=1
[Window][Debug]
Pos=1642,668
Size=260,143
[Window][Debug BVH]
Pos=927,72
Pos=772,16
Size=274,205
Collapsed=1
[Window][Renderer]
Pos=636,712
Size=307,319
Pos=31,66
Size=747,496

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/01/22 19:34:22 by tomoron ### ########.fr */
/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -30,9 +30,11 @@ class Renderer
public:
Renderer(Scene *scene, Window *win);
void renderImgui(void);
void update(void);
private:
void addPoint(void);
void makeMovement(float timeFromStart, float curSplitTimeReset);
int _min;
float _sec;
@ -40,6 +42,11 @@ class Renderer
std::vector<t_pathPoint> _path;
Scene *_scene;
Window *_win;
int _curPathIndex;
int _destPathIndex;
double _curSplitStart;
int _curSamples;
};
#endif

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2025/01/23 00:39:11 by tomoron ### ########.fr */
/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -46,6 +46,7 @@ class Window
void setFrameCount(int nb);
void rendererUpdate(void);
private:
GLFWwindow *_window;
Scene *_scene;

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/22 16:33:56 by tomoron ### ########.fr */
/* Updated: 2025/01/23 18:37:21 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -115,6 +115,7 @@ int main(int argc, char **argv)
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
window.rendererUpdate();
Camera *camera = scene.getCamera();
@ -142,7 +143,6 @@ int main(int argc, char **argv)
break;
camera->setDirection(0, yaw - 180);
camera->updateCameraVectors();
}
//

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2025/01/22 19:27:03 by tomoron ### ########.fr */
/* Updated: 2025/01/23 18:34:29 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -150,6 +150,7 @@ void Camera::setDirection(float pitch, float yaw)
{
_pitch = pitch;
_yaw = yaw;
updateCameraVectors();
}
void Camera::setDOV(float aperture, float focus)

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/01/23 00:54:01 by tomoron ### ########.fr */
/* Updated: 2025/01/23 19:42:56 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,6 +19,7 @@ Renderer::Renderer(Scene *scene, Window *win)
_min = 0;
_sec = 0;
_samples = 1;
_curSamples = 0;
}
void Renderer::addPoint(void)
@ -31,15 +32,64 @@ void Renderer::addPoint(void)
newPoint.pos = cam->getPosition();
newPoint.dir = cam->getDirection();
newPoint.time = _min + (_sec / 60);
std::cout << "position : " << glm::to_string(newPoint.pos) << std::endl;
std::cout << "direction : " << glm::to_string(newPoint.dir) << std::endl;
std::cout << "time : " << newPoint.time << std::endl;
pos = _path.begin();
while(pos != _path.end() && pos->time <= newPoint.time)
pos++;
_path.insert(pos, newPoint);
}
void Renderer::update(void)
{
double curTime;
if(!_destPathIndex)
return;
curTime = glfwGetTime();
_curSamples++;
if(_curSamples == _samples)
{
makeMovement(curTime - _curSplitStart, curTime);
_curSamples = 0;
}
}
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
{
t_pathPoint from;
t_pathPoint to;
float pathTime;
Camera *cam;
glm::vec3 posStep;
glm::vec2 dirStep;
from = _path[_curPathIndex];
to = _path[_curPathIndex + 1];
cam = _scene->getCamera();
pathTime = (to.time - from.time) * 60;
posStep.x = ((to.pos.x - from.pos.x) / pathTime) * timeFromStart;
posStep.y = ((to.pos.y - from.pos.y) / pathTime) * timeFromStart;
posStep.z = ((to.pos.z - from.pos.z) / pathTime) * timeFromStart;
dirStep.x = ((to.dir.x - from.dir.x) / pathTime) * timeFromStart;
dirStep.y = ((to.dir.y - from.dir.y) / pathTime) * timeFromStart;
if(timeFromStart >= pathTime)
{
posStep = to.pos - from.pos;
dirStep = to.dir - from.dir;
_curSplitStart = curSplitTimeReset;
_curPathIndex++;
}
cam->setPosition(from.pos + posStep);
cam->setDirection(from.dir.x + dirStep.x, from.dir.y + dirStep.y);
_win->setFrameCount(0);
if(_curPathIndex == _destPathIndex)
{
_destPathIndex = 0;
std::cout << "done" << std::endl;
}
}
void Renderer::renderImgui(void)
{
ImGui::Begin("Renderer");
@ -69,15 +119,27 @@ void Renderer::renderImgui(void)
{
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_scene->getCamera()->updateCameraVectors();
_win->setFrameCount(-1);
}
ImGui::SameLine();
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
{
_path[i].pos = _scene->getCamera()->getPosition();
_path[i].dir = _scene->getCamera()->getDirection();
}
if(i)
ImGui::SameLine();
if(i && ImGui::Button(("test split##" + std::to_string(i)).c_str()))
{
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_win->setFrameCount(-1);
_curSplitStart = glfwGetTime();
_curPathIndex = i - 1;
_destPathIndex = i;
}
ImGui::Separator();
}
ImGui::End();

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2025/01/21 15:57:42 by tomoron ### ########.fr */
/* Updated: 2025/01/23 18:39:28 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -86,7 +86,6 @@ void SceneParser::parseCamera(std::stringstream &line)
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
_scene->getCamera()->setDirection(yaw, pitch);
_scene->getCamera()->updateCameraVectors();
_scene->getCamera()->setDOV(aperture, focus);
_scene->getCamera()->setFov(fov);

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/01/23 00:39:21 by tomoron ### ########.fr */
/* Updated: 2025/01/23 16:26:39 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -161,6 +161,11 @@ bool Window::shouldClose()
return glfwWindowShouldClose(_window);
}
void Window::rendererUpdate(void)
{
_renderer->update();
}
void Window::imGuiNewFrame()
{
ImGui_ImplOpenGL3_NewFrame();