Files
RT_GPU/srcs/class/Renderer.cpp

147 lines
4.1 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Renderer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/01/23 19:42:56 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
Renderer::Renderer(Scene *scene, Window *win)
{
_scene = scene;
_win = win;
_min = 0;
_sec = 0;
_samples = 1;
_curSamples = 0;
}
void Renderer::addPoint(void)
{
t_pathPoint newPoint;
Camera *cam;
std::vector<t_pathPoint>::iterator pos;
cam = _scene->getCamera();
newPoint.pos = cam->getPosition();
newPoint.dir = cam->getDirection();
newPoint.time = _min + (_sec / 60);
pos = _path.begin();
while(pos != _path.end() && pos->time <= newPoint.time)
pos++;
_path.insert(pos, newPoint);
}
void Renderer::update(void)
{
double curTime;
if(!_destPathIndex)
return;
curTime = glfwGetTime();
_curSamples++;
if(_curSamples == _samples)
{
makeMovement(curTime - _curSplitStart, curTime);
_curSamples = 0;
}
}
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
{
t_pathPoint from;
t_pathPoint to;
float pathTime;
Camera *cam;
glm::vec3 posStep;
glm::vec2 dirStep;
from = _path[_curPathIndex];
to = _path[_curPathIndex + 1];
cam = _scene->getCamera();
pathTime = (to.time - from.time) * 60;
posStep.x = ((to.pos.x - from.pos.x) / pathTime) * timeFromStart;
posStep.y = ((to.pos.y - from.pos.y) / pathTime) * timeFromStart;
posStep.z = ((to.pos.z - from.pos.z) / pathTime) * timeFromStart;
dirStep.x = ((to.dir.x - from.dir.x) / pathTime) * timeFromStart;
dirStep.y = ((to.dir.y - from.dir.y) / pathTime) * timeFromStart;
if(timeFromStart >= pathTime)
{
posStep = to.pos - from.pos;
dirStep = to.dir - from.dir;
_curSplitStart = curSplitTimeReset;
_curPathIndex++;
}
cam->setPosition(from.pos + posStep);
cam->setDirection(from.dir.x + dirStep.x, from.dir.y + dirStep.y);
_win->setFrameCount(0);
if(_curPathIndex == _destPathIndex)
{
_destPathIndex = 0;
std::cout << "done" << std::endl;
}
}
void Renderer::renderImgui(void)
{
ImGui::Begin("Renderer");
ImGui::SliderInt("spi", &_samples, 1, 1000);
ImGui::Separator();
ImGui::SliderInt("minutes", &_min, 0, 2);
ImGui::SliderFloat("seconds", &_sec, 0, 60);
if(ImGui::Button("add step"))
addPoint();
ImGui::Separator();
for(unsigned long i = 0; i < _path.size(); i++)
{
ImGui::Text("pos : %f, %f, %f",_path[i].pos.x, _path[i].pos.y, _path[i].pos.z);
ImGui::Text("dir : %f, %f",_path[i].dir.x, _path[i].dir.y);
ImGui::Text("time : %dm%ds", (int)_path[i].time, (int)(((_path[i].time - (int)_path[i].time)) * 60));
if(ImGui::Button(("delete##" + std::to_string(i)).c_str()))
{
_path.erase(_path.begin() + i);
}
ImGui::SameLine();
if(ImGui::Button(("go to pos##" + std::to_string(i)).c_str()))
{
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_win->setFrameCount(-1);
}
ImGui::SameLine();
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
{
_path[i].pos = _scene->getCamera()->getPosition();
_path[i].dir = _scene->getCamera()->getDirection();
}
if(i)
ImGui::SameLine();
if(i && ImGui::Button(("test split##" + std::to_string(i)).c_str()))
{
_scene->getCamera()->setPosition(_path[i].pos);
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
_win->setFrameCount(-1);
_curSplitStart = glfwGetTime();
_curPathIndex = i - 1;
_destPathIndex = i;
}
ImGui::Separator();
}
ImGui::End();
}