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RT_GPU/includes/RT/Renderer.hpp

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1.5 KiB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Renderer.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RENDERER_HPP
# define RENDERER_HPP
# include "RT.hpp"
class Scene;
class Window;
typedef struct s_pathPoint
{
glm::vec3 pos;
glm::vec2 dir;
float time;
} t_pathPoint;
class Renderer
{
public:
Renderer(Scene *scene, Window *win);
void renderImgui(void);
void update(void);
private:
void addPoint(void);
void makeMovement(float timeFromStart, float curSplitTimeReset);
int _min;
float _sec;
int _samples;
std::vector<t_pathPoint> _path;
Scene *_scene;
Window *_win;
int _curPathIndex;
int _destPathIndex;
double _curSplitStart;
int _curSamples;
};
#endif