mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
rendrerer : add a test split button to see if a part of path is good
This commit is contained in:
11
imgui.ini
11
imgui.ini
@ -3,7 +3,7 @@ Pos=60,60
|
|||||||
Size=400,400
|
Size=400,400
|
||||||
|
|
||||||
[Window][Camera]
|
[Window][Camera]
|
||||||
Pos=399,48
|
Pos=687,817
|
||||||
Size=259,200
|
Size=259,200
|
||||||
|
|
||||||
[Window][Material]
|
[Window][Material]
|
||||||
@ -11,20 +11,19 @@ Pos=646,129
|
|||||||
Size=266,299
|
Size=266,299
|
||||||
|
|
||||||
[Window][Fog settings]
|
[Window][Fog settings]
|
||||||
Pos=927,52
|
Pos=35,863
|
||||||
Size=247,130
|
Size=247,130
|
||||||
Collapsed=1
|
|
||||||
|
|
||||||
[Window][Debug]
|
[Window][Debug]
|
||||||
Pos=1642,668
|
Pos=1642,668
|
||||||
Size=260,143
|
Size=260,143
|
||||||
|
|
||||||
[Window][Debug BVH]
|
[Window][Debug BVH]
|
||||||
Pos=927,72
|
Pos=772,16
|
||||||
Size=274,205
|
Size=274,205
|
||||||
Collapsed=1
|
Collapsed=1
|
||||||
|
|
||||||
[Window][Renderer]
|
[Window][Renderer]
|
||||||
Pos=636,712
|
Pos=31,66
|
||||||
Size=307,319
|
Size=747,496
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
|
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
|
||||||
/* Updated: 2025/01/22 19:34:22 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -30,9 +30,11 @@ class Renderer
|
|||||||
public:
|
public:
|
||||||
Renderer(Scene *scene, Window *win);
|
Renderer(Scene *scene, Window *win);
|
||||||
void renderImgui(void);
|
void renderImgui(void);
|
||||||
|
void update(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void addPoint(void);
|
void addPoint(void);
|
||||||
|
void makeMovement(float timeFromStart, float curSplitTimeReset);
|
||||||
|
|
||||||
int _min;
|
int _min;
|
||||||
float _sec;
|
float _sec;
|
||||||
@ -40,6 +42,11 @@ class Renderer
|
|||||||
std::vector<t_pathPoint> _path;
|
std::vector<t_pathPoint> _path;
|
||||||
Scene *_scene;
|
Scene *_scene;
|
||||||
Window *_win;
|
Window *_win;
|
||||||
|
|
||||||
|
int _curPathIndex;
|
||||||
|
int _destPathIndex;
|
||||||
|
double _curSplitStart;
|
||||||
|
int _curSamples;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
|
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/23 00:39:11 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -46,6 +46,7 @@ class Window
|
|||||||
|
|
||||||
void setFrameCount(int nb);
|
void setFrameCount(int nb);
|
||||||
|
|
||||||
|
void rendererUpdate(void);
|
||||||
private:
|
private:
|
||||||
GLFWwindow *_window;
|
GLFWwindow *_window;
|
||||||
Scene *_scene;
|
Scene *_scene;
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/22 16:33:56 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 18:37:21 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -115,6 +115,7 @@ int main(int argc, char **argv)
|
|||||||
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
|
std::vector<int> gpu_lights_array(gpu_lights.begin(), gpu_lights.end());
|
||||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
|
||||||
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
|
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, gpu_lights_array.size() * sizeof(int), gpu_lights_array.data());
|
||||||
|
window.rendererUpdate();
|
||||||
|
|
||||||
Camera *camera = scene.getCamera();
|
Camera *camera = scene.getCamera();
|
||||||
|
|
||||||
@ -142,7 +143,6 @@ int main(int argc, char **argv)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
camera->setDirection(0, yaw - 180);
|
camera->setDirection(0, yaw - 180);
|
||||||
camera->updateCameraVectors();
|
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/22 19:27:03 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 18:34:29 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -150,6 +150,7 @@ void Camera::setDirection(float pitch, float yaw)
|
|||||||
{
|
{
|
||||||
_pitch = pitch;
|
_pitch = pitch;
|
||||||
_yaw = yaw;
|
_yaw = yaw;
|
||||||
|
updateCameraVectors();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::setDOV(float aperture, float focus)
|
void Camera::setDOV(float aperture, float focus)
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
|
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
|
||||||
/* Updated: 2025/01/23 00:54:01 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 19:42:56 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -19,6 +19,7 @@ Renderer::Renderer(Scene *scene, Window *win)
|
|||||||
_min = 0;
|
_min = 0;
|
||||||
_sec = 0;
|
_sec = 0;
|
||||||
_samples = 1;
|
_samples = 1;
|
||||||
|
_curSamples = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::addPoint(void)
|
void Renderer::addPoint(void)
|
||||||
@ -31,15 +32,64 @@ void Renderer::addPoint(void)
|
|||||||
newPoint.pos = cam->getPosition();
|
newPoint.pos = cam->getPosition();
|
||||||
newPoint.dir = cam->getDirection();
|
newPoint.dir = cam->getDirection();
|
||||||
newPoint.time = _min + (_sec / 60);
|
newPoint.time = _min + (_sec / 60);
|
||||||
std::cout << "position : " << glm::to_string(newPoint.pos) << std::endl;
|
|
||||||
std::cout << "direction : " << glm::to_string(newPoint.dir) << std::endl;
|
|
||||||
std::cout << "time : " << newPoint.time << std::endl;
|
|
||||||
pos = _path.begin();
|
pos = _path.begin();
|
||||||
while(pos != _path.end() && pos->time <= newPoint.time)
|
while(pos != _path.end() && pos->time <= newPoint.time)
|
||||||
pos++;
|
pos++;
|
||||||
_path.insert(pos, newPoint);
|
_path.insert(pos, newPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer::update(void)
|
||||||
|
{
|
||||||
|
double curTime;
|
||||||
|
|
||||||
|
if(!_destPathIndex)
|
||||||
|
return;
|
||||||
|
curTime = glfwGetTime();
|
||||||
|
_curSamples++;
|
||||||
|
if(_curSamples == _samples)
|
||||||
|
{
|
||||||
|
makeMovement(curTime - _curSplitStart, curTime);
|
||||||
|
_curSamples = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::makeMovement(float timeFromStart, float curSplitTimeReset)
|
||||||
|
{
|
||||||
|
t_pathPoint from;
|
||||||
|
t_pathPoint to;
|
||||||
|
float pathTime;
|
||||||
|
Camera *cam;
|
||||||
|
glm::vec3 posStep;
|
||||||
|
glm::vec2 dirStep;
|
||||||
|
|
||||||
|
from = _path[_curPathIndex];
|
||||||
|
to = _path[_curPathIndex + 1];
|
||||||
|
cam = _scene->getCamera();
|
||||||
|
pathTime = (to.time - from.time) * 60;
|
||||||
|
|
||||||
|
posStep.x = ((to.pos.x - from.pos.x) / pathTime) * timeFromStart;
|
||||||
|
posStep.y = ((to.pos.y - from.pos.y) / pathTime) * timeFromStart;
|
||||||
|
posStep.z = ((to.pos.z - from.pos.z) / pathTime) * timeFromStart;
|
||||||
|
dirStep.x = ((to.dir.x - from.dir.x) / pathTime) * timeFromStart;
|
||||||
|
dirStep.y = ((to.dir.y - from.dir.y) / pathTime) * timeFromStart;
|
||||||
|
|
||||||
|
if(timeFromStart >= pathTime)
|
||||||
|
{
|
||||||
|
posStep = to.pos - from.pos;
|
||||||
|
dirStep = to.dir - from.dir;
|
||||||
|
_curSplitStart = curSplitTimeReset;
|
||||||
|
_curPathIndex++;
|
||||||
|
}
|
||||||
|
cam->setPosition(from.pos + posStep);
|
||||||
|
cam->setDirection(from.dir.x + dirStep.x, from.dir.y + dirStep.y);
|
||||||
|
_win->setFrameCount(0);
|
||||||
|
if(_curPathIndex == _destPathIndex)
|
||||||
|
{
|
||||||
|
_destPathIndex = 0;
|
||||||
|
std::cout << "done" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::renderImgui(void)
|
void Renderer::renderImgui(void)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Renderer");
|
ImGui::Begin("Renderer");
|
||||||
@ -69,15 +119,27 @@ void Renderer::renderImgui(void)
|
|||||||
{
|
{
|
||||||
_scene->getCamera()->setPosition(_path[i].pos);
|
_scene->getCamera()->setPosition(_path[i].pos);
|
||||||
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
|
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
|
||||||
_scene->getCamera()->updateCameraVectors();
|
|
||||||
_win->setFrameCount(-1);
|
_win->setFrameCount(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
|
if(ImGui::Button(("edit pos##" + std::to_string(i)).c_str()))
|
||||||
{
|
{
|
||||||
_path[i].pos = _scene->getCamera()->getPosition();
|
_path[i].pos = _scene->getCamera()->getPosition();
|
||||||
_path[i].dir = _scene->getCamera()->getDirection();
|
_path[i].dir = _scene->getCamera()->getDirection();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(i)
|
||||||
|
ImGui::SameLine();
|
||||||
|
if(i && ImGui::Button(("test split##" + std::to_string(i)).c_str()))
|
||||||
|
{
|
||||||
|
_scene->getCamera()->setPosition(_path[i].pos);
|
||||||
|
_scene->getCamera()->setDirection(_path[i].dir.x, _path[i].dir.y);
|
||||||
|
_win->setFrameCount(-1);
|
||||||
|
_curSplitStart = glfwGetTime();
|
||||||
|
_curPathIndex = i - 1;
|
||||||
|
_destPathIndex = i;
|
||||||
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
|
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/21 15:57:42 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 18:39:28 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -86,7 +86,6 @@ void SceneParser::parseCamera(std::stringstream &line)
|
|||||||
|
|
||||||
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
|
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
|
||||||
_scene->getCamera()->setDirection(yaw, pitch);
|
_scene->getCamera()->setDirection(yaw, pitch);
|
||||||
_scene->getCamera()->updateCameraVectors();
|
|
||||||
|
|
||||||
_scene->getCamera()->setDOV(aperture, focus);
|
_scene->getCamera()->setDOV(aperture, focus);
|
||||||
_scene->getCamera()->setFov(fov);
|
_scene->getCamera()->setFov(fov);
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
|
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
|
||||||
/* Updated: 2025/01/23 00:39:21 by tomoron ### ########.fr */
|
/* Updated: 2025/01/23 16:26:39 by tomoron ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -161,6 +161,11 @@ bool Window::shouldClose()
|
|||||||
return glfwWindowShouldClose(_window);
|
return glfwWindowShouldClose(_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Window::rendererUpdate(void)
|
||||||
|
{
|
||||||
|
_renderer->update();
|
||||||
|
}
|
||||||
|
|
||||||
void Window::imGuiNewFrame()
|
void Window::imGuiNewFrame()
|
||||||
{
|
{
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
Reference in New Issue
Block a user