From 5d499fc585a3c79713daa0d2850cb5a012bc39f9 Mon Sep 17 00:00:00 2001 From: tomoron Date: Mon, 20 Jan 2025 17:54:25 +0100 Subject: [PATCH] ~ | Fix mat index --- shaders/scatter.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/scatter.glsl b/shaders/scatter.glsl index e7755ff..c17d60f 100644 --- a/shaders/scatter.glsl +++ b/shaders/scatter.glsl @@ -105,7 +105,7 @@ Ray newRay(hitInfo hit, Ray ray, inout uint rng_state) GPUMaterial mat; obj = objects[hit.obj_index]; - mat = materials[obj.mat_index]; + mat = materials[hit.mat_index]; if (mat.type == 0) return (lambertRay(hit, ray, mat, rng_state));