Commit Graph

27 Commits

Author SHA1 Message Date
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
67eca73d47 change obj parsing to its own object and start polygon triangulation 2025-01-16 22:10:09 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
8691f1b8ac + | Basic imgui window 2025-01-11 16:05:28 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
ed7bd0f38b + | focal distance 2025-01-08 19:14:14 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
34be8433f7 + | Russian roulette was the problem 2025-01-07 10:16:40 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
f64d6d0042 + | Accumulation texture 2024-12-27 17:10:35 +01:00
c25c337d1f + | Shader code include system 2024-12-27 16:00:39 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00
7b56daf149 + | Switched to compute shader 2024-12-24 00:42:47 +01:00
e931b496ee + | Going to start object systems 2024-12-23 19:47:34 +01:00
df44327436 + | Basic camera but glitched for now 2024-12-21 21:17:35 +01:00
d92b2ca913 ~ | Switching to glm vectors 2024-12-21 20:47:53 +01:00
97fb7948f0 + | Camera system 2024-12-21 20:45:56 +01:00
d8fd3d0535 ~ | Shader class working 2024-10-13 20:59:24 +02:00
0bd05282cf + | Vector classes 2024-10-13 18:06:57 +02:00