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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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ffc26d6078
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~ | Cross platform makefiles
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2024-12-23 18:19:41 +01:00 |
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4d1d47a46a
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~ | Camera system working
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2024-12-22 01:10:31 +01:00 |
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df44327436
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+ | Basic camera but glitched for now
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2024-12-21 21:17:35 +01:00 |
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d92b2ca913
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~ | Switching to glm vectors
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2024-12-21 20:47:53 +01:00 |
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97fb7948f0
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+ | Camera system
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2024-12-21 20:45:56 +01:00 |
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a006174ce5
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+ | Starting camera handling
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2024-10-15 14:11:49 +02:00 |
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1c25a29c38
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+ | FPS ~ | Single triangle shader
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2024-10-15 01:10:57 +02:00 |
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9d7a30800e
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+ | First sphere
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2024-10-14 23:16:28 +02:00 |
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163828707a
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+ | Basic shader
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2024-10-14 20:00:56 +02:00 |
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eae1ae4790
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~ | First triangle
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2024-10-14 01:43:29 +02:00 |
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d8fd3d0535
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~ | Shader class working
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2024-10-13 20:59:24 +02:00 |
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0bd05282cf
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+ | Vector classes
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2024-10-13 18:06:57 +02:00 |
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8784b5ce02
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+ | First window
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2024-09-27 15:19:47 +02:00 |
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62cddcfb6f
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+ | First commit, makefile and basic compilation
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2024-09-27 15:01:48 +02:00 |
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