Commit Graph

32 Commits

Author SHA1 Message Date
473b4a247d + | Portal almost done 2025-02-06 19:52:12 +01:00
9669526296 ~ | Small fixes 2025-02-06 18:10:19 +01:00
d3dbf8f959 + | Portal viewing angle teleportation 2025-02-06 00:16:25 +01:00
9b3fb7d2b1 + | Map changing 2025-02-04 18:56:10 +01:00
df9ab16b76 + | Backface culling choosing on quad so euclidian map + portal 2025-02-04 00:07:32 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
819c07f90d ~ | removing useless trycatch 2025-01-13 18:50:55 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
ff3af20e13 * | TOM EST EVRENU 2025-01-08 20:35:31 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
f973d77654 + | Better code 2025-01-03 00:22:58 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
2f217b50e9 + | Material system 2024-12-24 12:02:52 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00
e931b496ee + | Going to start object systems 2024-12-23 19:47:34 +01:00