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c59a9c037f
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+ | Texture working finally !
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2025-01-28 23:08:37 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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896cd02e45
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+ | new scene
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2025-01-21 20:27:18 +01:00 |
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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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4863a5ef77
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+ | BVH opti
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2025-01-18 18:08:01 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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a07252b059
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+ | Better samplelighting
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2025-01-16 18:41:40 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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159a0caf72
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add mtl file support to obj parsing
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2025-01-15 13:28:02 +01:00 |
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1d3627000d
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+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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449f059a07
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add obj parser
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2025-01-13 18:09:25 +01:00 |
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ec30084d6f
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~ | Cylinder fixed
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2025-01-11 14:47:23 +01:00 |
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bb56f096c8
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+ | Pixelisation problem fixed
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2025-01-11 14:22:46 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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08fb9c37ad
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jsp
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2025-01-10 21:31:55 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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0ece075f1a
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+ | Some change
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2025-01-09 18:54:00 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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c414888f9e
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~ | Some map changing
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2025-01-08 15:11:06 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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fe440958dc
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~ | Better portal map
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2025-01-07 22:26:44 +01:00 |
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b3e2a0ed34
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+ | Portals now handled correctly + support
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2025-01-07 22:22:07 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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34be8433f7
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+ | Russian roulette was the problem
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2025-01-07 10:16:40 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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05387337cf
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~ | map changing
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2025-01-03 16:48:57 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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1c619b76d1
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+ Better camera and scene change
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2025-01-02 17:10:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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dfc37301e4
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+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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