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a704a1fd76
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+ | Renderer working
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2025-02-14 18:11:33 +01:00 |
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4ddacdaadd
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+ | Define system + denoising back
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2025-02-13 23:18:04 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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2b879218ed
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fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw
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2025-02-06 16:34:36 +01:00 |
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b1c9718ae3
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+ | Portal viewing angle teleportation
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2025-02-06 16:33:45 +01:00 |
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9e802860ee
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+ | Almost pixel perfect portals tp
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2025-02-06 16:33:43 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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635cadf527
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+ | Portal teleportation
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2025-02-06 16:30:47 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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409a4f6def
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repair codec selection 42 computers, lerp and slerp might be broken :/
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2025-01-29 02:47:06 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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146381f191
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+ | bvh opti
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2025-01-18 19:41:29 +01:00 |
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0df32ce16d
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-18 19:22:47 +01:00 |
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f1e9a75599
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~ | BVH Opti working
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2025-01-18 19:21:29 +01:00 |
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d62b5a5de0
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add parsing of faces with "/" in obj files
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2025-01-18 19:11:11 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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1d3627000d
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+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5d5c9d432e
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~ | Imgui material
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2025-01-12 18:30:31 +01:00 |
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fec85708b6
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~ | ImGui camera modification
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2025-01-12 17:51:26 +01:00 |
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3f7eb5e05a
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merge dynamic_pixelisation with main
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2025-01-11 16:17:11 +01:00 |
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8691f1b8ac
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+ | Basic imgui window
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2025-01-11 16:05:28 +01:00 |
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e0b057a189
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pixelisation try to stay between 60 and 90 fps
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2025-01-11 16:03:08 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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a46404d91d
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+ | Other key can now be pressed without accum reset
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2025-01-11 00:36:52 +01:00 |
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722318b6d1
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~ | Removing phantom image when moving
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2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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ec765f9e73
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remove delete scene in window destructor, change protection to only allow at least one arg
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2025-01-09 17:13:10 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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c25c337d1f
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+ | Shader code include system
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2024-12-27 16:00:39 +01:00 |
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dfc37301e4
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+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ebb8ca36bd
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~ | Better camera system
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2024-12-27 11:32:35 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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