|
93e9e45224
|
+ | Triangle intersection
|
2025-01-05 23:16:18 +01:00 |
|
|
d25db020bf
|
~ | Better camera system + | Quad intersection test
|
2025-01-03 16:23:09 +01:00 |
|
|
5d92a82b66
|
+ | Optimization + reflection
|
2025-01-02 16:33:21 +01:00 |
|
|
f64d6d0042
|
+ | Accumulation texture
|
2024-12-27 17:10:35 +01:00 |
|
|
c25c337d1f
|
+ | Shader code include system
|
2024-12-27 16:00:39 +01:00 |
|
|
8941169f4a
|
+ Parsing object system
|
2024-12-26 23:06:49 +01:00 |
|
|
216e9a684a
|
+ | Multiple sphere sent to GPU working
|
2024-12-24 01:44:53 +01:00 |
|
|
7b56daf149
|
+ | Switched to compute shader
|
2024-12-24 00:42:47 +01:00 |
|
|
e931b496ee
|
+ | Going to start object systems
|
2024-12-23 19:47:34 +01:00 |
|
|
df44327436
|
+ | Basic camera but glitched for now
|
2024-12-21 21:17:35 +01:00 |
|
|
d92b2ca913
|
~ | Switching to glm vectors
|
2024-12-21 20:47:53 +01:00 |
|
|
97fb7948f0
|
+ | Camera system
|
2024-12-21 20:45:56 +01:00 |
|
|
d8fd3d0535
|
~ | Shader class working
|
2024-10-13 20:59:24 +02:00 |
|
|
0bd05282cf
|
+ | Vector classes
|
2024-10-13 18:06:57 +02:00 |
|