Commit Graph

62 Commits

Author SHA1 Message Date
558d1205a7 + | Triangle optimization 2025-02-01 16:33:40 +01:00
0b930fe394 ~ | Small tweaks 2025-02-01 14:56:45 +01:00
2ea01daf4b ~ | minor change 2025-01-31 17:18:17 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
c5ebf2b6ff * | Merge from texture 2025-01-30 15:50:00 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
082606f866 + | Sponza scene and other 2025-01-30 00:13:43 +01:00
645c621d4f + | Error on some texture 2025-01-29 16:08:03 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
896cd02e45 + | new scene 2025-01-21 20:27:18 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
ec30084d6f ~ | Cylinder fixed 2025-01-11 14:47:23 +01:00
bb56f096c8 + | Pixelisation problem fixed 2025-01-11 14:22:46 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
0ece075f1a + | Some change 2025-01-09 18:54:00 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
c414888f9e ~ | Some map changing 2025-01-08 15:11:06 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
fe440958dc ~ | Better portal map 2025-01-07 22:26:44 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
34be8433f7 + | Russian roulette was the problem 2025-01-07 10:16:40 +01:00