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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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a71529312b
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Merge remote-tracking branch 'origin/Denoising'
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2025-02-09 17:12:04 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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39196a00ff
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~ | Working atrous algorithm
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2025-02-08 21:43:49 +01:00 |
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cbc2550d78
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~ | Pass system shader
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2025-02-07 23:32:52 +01:00 |
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473b4a247d
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+ | Portal almost done
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2025-02-06 19:52:12 +01:00 |
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9669526296
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~ | Small fixes
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2025-02-06 18:10:19 +01:00 |
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b1c9718ae3
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+ | Portal viewing angle teleportation
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2025-02-06 16:33:45 +01:00 |
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63728e6476
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clean up renderer
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2025-02-06 16:33:45 +01:00 |
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9e802860ee
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+ | Almost pixel perfect portals tp
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2025-02-06 16:33:43 +01:00 |
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56d564408d
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Renderer now prints status to standard output when in headless mode
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2025-02-06 16:33:28 +01:00 |
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106db8e29e
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renderer works in headless mode now
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2025-02-06 16:33:19 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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635cadf527
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+ | Portal teleportation
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2025-02-06 16:30:47 +01:00 |
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3b3813793f
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+ | Map changing
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2025-02-06 16:30:47 +01:00 |
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e10e8e4cfc
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-06 16:30:46 +01:00 |
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7ffc43b7cb
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~ | Fixing multiple loading same texture
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2025-02-06 16:30:46 +01:00 |
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d3dbf8f959
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+ | Portal viewing angle teleportation
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2025-02-06 00:16:25 +01:00 |
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844b072089
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clean up renderer
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2025-02-05 20:15:01 +01:00 |
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5eaefb171e
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+ | Almost pixel perfect portals tp
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2025-02-05 20:14:42 +01:00 |
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1a7a4d850a
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merge with headless_mode
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2025-02-04 23:54:08 +01:00 |
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4137e04b46
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Renderer now prints status to standard output when in headless mode
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2025-02-04 23:44:23 +01:00 |
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85b7b58bed
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renderer works in headless mode now
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2025-02-04 22:43:01 +01:00 |
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b027a8e2b0
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+ | Portal teleportation
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2025-02-04 22:36:10 +01:00 |
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9ab0212d03
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renderer can now load a path
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2025-02-04 19:06:41 +01:00 |
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9b3fb7d2b1
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+ | Map changing
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2025-02-04 18:56:10 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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df9ab16b76
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-04 00:07:32 +01:00 |
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294be844e2
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~ | Fixing multiple loading same texture
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2025-02-03 18:40:40 +01:00 |
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c426b8078b
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+ | Denoising texture
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2025-02-02 19:45:26 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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06150093b9
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change codecs to use lossless compression, add button to guess time of path time automatically
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2025-01-30 22:24:13 +01:00 |
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ada74a584c
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change camera movement smoothing when movement is similar
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2025-01-30 18:36:01 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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e7cd411802
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add smoothing on camera movement with a ease in out
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2025-01-30 00:01:02 +01:00 |
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7eb27a5c2c
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+ | Polygone textured
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2025-01-29 15:16:04 +01:00 |
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409a4f6def
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repair codec selection 42 computers, lerp and slerp might be broken :/
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2025-01-29 02:47:06 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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0f159baf9d
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smooth transition between points using hermite interpolation for position and sphere interpolation for rotation
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2025-01-28 02:27:23 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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9ab134abef
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change render window to show information about current render state during a render. render.
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2025-01-26 05:18:03 +01:00 |
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