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4ddacdaadd
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+ | Define system + denoising back
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2025-02-13 23:18:04 +01:00 |
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9b8da6ebd8
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+ | Shader reloading working
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2025-02-13 19:22:27 +01:00 |
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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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39196a00ff
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~ | Working atrous algorithm
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2025-02-08 21:43:49 +01:00 |
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cbc2550d78
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~ | Pass system shader
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2025-02-07 23:32:52 +01:00 |
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c426b8078b
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+ | Denoising texture
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2025-02-02 19:45:26 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
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+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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7b56daf149
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+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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