Files
RT_GPU/includes/RT/Shader.hpp
2025-02-13 00:28:20 +01:00

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2.4 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Shader.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
/* Updated: 2025/02/02 19:42:13 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_SHADER__HPP
# define RT_SHADER__HPP
# include "RT.hpp"
class Shader
{
public:
Shader(GLenum type, const std::string &file_path);
~Shader(void);
void compile(void);
void reload();
GLuint getShader(void) const;
void attach(void);
void setupVertexBuffer();
void drawTriangles();
void flipOutputDenoising(bool pass);
// void setBool(const std::string &name, bool value) const;
void set_int(const std::string &name, int value) const;
void set_float(const std::string &name, float value) const;
void set_vec2(const std::string &name, const glm::vec2 &value) const;
void set_vec3(const std::string &name, const glm::vec3 &value) const;
// void setVec4(const std::string &name, const RT::Vec4f &value) const;
void set_mat4(const std::string &name, const glm::mat4 &value) const;
void set_textures(std::vector<GLuint> texture_ids, std::vector<GLuint> emissive_texture_ids);
GLuint getProgramCompute(void) const;
GLuint getProgramComputeDenoising(void) const;
GLuint getNormalTexture(void) const;
GLuint getPositionTexture(void) const;
std::vector<float> getOutputImage(void);
private:
GLuint _screen_VAO, _screen_VBO;
GLuint _program;
GLuint _program_compute;
GLuint _program_denoising;
GLuint _output_texture;
GLuint _accumulation_texture;
GLuint _denoising_texture;
GLuint _normal_texture;
GLuint _position_texture;
GLuint _vertex;
GLuint _fragment;
GLuint _compute;
GLuint _denoising;
size_t _size;
void checkCompileErrors();
//
GLenum _type;
GLuint _shader_id;
std::string _file_path;
};
#endif