Commit Graph

64 Commits

Author SHA1 Message Date
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
8048d0b799 + | New window2 scene + better light direct sampling, to tweak and see 2025-01-15 12:18:21 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
0482f34ce5 ~ | Modified scene 2025-01-12 21:38:04 +01:00
7bf9037562 ~ | Map modif 2025-01-12 18:09:13 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
efba8c4161 ~ | Scene opti 2025-01-11 15:30:37 +01:00
ec30084d6f ~ | Cylinder fixed 2025-01-11 14:47:23 +01:00
bb56f096c8 + | Pixelisation problem fixed 2025-01-11 14:22:46 +01:00
9e3998a9cb ~ | pillard map change 2025-01-11 01:47:27 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
0ece075f1a + | Some change 2025-01-09 18:54:00 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
dbdd08f3ec + | Small tweaks 2025-01-09 00:03:33 +01:00
ff3af20e13 * | TOM EST EVRENU 2025-01-08 20:35:31 +01:00
ed7bd0f38b + | focal distance 2025-01-08 19:14:14 +01:00
e31d17489c + | Anti aliasing and some sort of depth of field but need to tweaks 2025-01-08 17:07:31 +01:00
c414888f9e ~ | Some map changing 2025-01-08 15:11:06 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
fe440958dc ~ | Better portal map 2025-01-07 22:26:44 +01:00
b3e2a0ed34 + | Portals now handled correctly + support 2025-01-07 22:22:07 +01:00
9df8b78d6d ~ | Better portals 2025-01-07 17:02:19 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
34be8433f7 + | Russian roulette was the problem 2025-01-07 10:16:40 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
5a6fd1f9ef + | Refraction index dieletric material 2025-01-06 12:15:03 +01:00
a0cd7a3709 * | Cleaning 2025-01-06 10:54:19 +01:00