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0ae411d8ea
|
+ | BVH Sah
|
2025-01-19 17:58:11 +01:00 |
|
|
d0d67b8bd7
|
~ | Even more optimizing
|
2025-01-19 15:30:27 +01:00 |
|
|
8f70e282b3
|
~ | Glsl portal preprocessor
|
2025-01-19 14:29:57 +01:00 |
|
|
c5783a15f0
|
+ | Bvh and portals
|
2025-01-19 01:10:01 +01:00 |
|
|
08c0ce1d83
|
~ | BVH optimizing again
|
2025-01-19 00:34:35 +01:00 |
|
|
388ad5fc7d
|
+ | Opti bvh on compute.glsl
|
2025-01-18 21:12:11 +01:00 |
|
|
146381f191
|
+ | bvh opti
|
2025-01-18 19:41:29 +01:00 |
|
|
f1e9a75599
|
~ | BVH Opti working
|
2025-01-18 19:21:29 +01:00 |
|
|
4863a5ef77
|
+ | BVH opti
|
2025-01-18 18:08:01 +01:00 |
|
|
85bab977df
|
+ | Debug view
|
2025-01-18 16:00:24 +01:00 |
|
|
5d3de6158b
|
+ | Dragon and bvh
|
2025-01-18 12:30:35 +01:00 |
|
|
ce49ecb219
|
+ | BVH Working
|
2025-01-17 19:31:43 +01:00 |
|
|
6fdea11adb
|
~ | BVH sent to gpu
|
2025-01-17 16:27:39 +01:00 |
|
|
6f80a66550
|
+ | Starting bvh
|
2025-01-16 23:50:09 +01:00 |
|
|
a07252b059
|
+ | Better samplelighting
|
2025-01-16 18:41:40 +01:00 |
|
|
02e670195c
|
+ | Light array sent to gpu
|
2025-01-16 17:17:03 +01:00 |
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|
787833ac84
|
+ | Transparency Material
|
2025-01-16 00:12:31 +01:00 |
|
|
a892d5e7e6
|
~ | Small modif
|
2025-01-15 19:53:00 +01:00 |
|
|
159a0caf72
|
add mtl file support to obj parsing
|
2025-01-15 13:28:02 +01:00 |
|
|
8048d0b799
|
+ | New window2 scene + better light direct sampling, to tweak and see
|
2025-01-15 12:18:21 +01:00 |
|
|
2899055b51
|
+ | Fog imGUI
|
2025-01-14 20:38:03 +01:00 |
|
|
1d3627000d
|
+ | Volumetric ligthing
|
2025-01-13 23:45:13 +01:00 |
|
|
449f059a07
|
add obj parser
|
2025-01-13 18:09:25 +01:00 |
|
|
0482f34ce5
|
~ | Modified scene
|
2025-01-12 21:38:04 +01:00 |
|
|
7bf9037562
|
~ | Map modif
|
2025-01-12 18:09:13 +01:00 |
|
|
fec85708b6
|
~ | ImGui camera modification
|
2025-01-12 17:51:26 +01:00 |
|
|
efba8c4161
|
~ | Scene opti
|
2025-01-11 15:30:37 +01:00 |
|
|
ec30084d6f
|
~ | Cylinder fixed
|
2025-01-11 14:47:23 +01:00 |
|
|
bb56f096c8
|
+ | Pixelisation problem fixed
|
2025-01-11 14:22:46 +01:00 |
|
|
9e3998a9cb
|
~ | pillard map change
|
2025-01-11 01:47:27 +01:00 |
|
|
5c4819738a
|
~ | Camera FOV and Bounce
|
2025-01-11 01:37:25 +01:00 |
|
|
e46f41a4b4
|
+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
|
|
08fb9c37ad
|
jsp
|
2025-01-10 21:31:55 +01:00 |
|
|
9aa1de378f
|
+ | Cylinder intersectio and rotation but capped edge + need opti
|
2025-01-09 22:42:09 +01:00 |
|
|
0ece075f1a
|
+ | Some change
|
2025-01-09 18:54:00 +01:00 |
|
|
e474e451e6
|
~ | Better camera managment
|
2025-01-09 11:48:32 +01:00 |
|
|
dbdd08f3ec
|
+ | Small tweaks
|
2025-01-09 00:03:33 +01:00 |
|
|
ff3af20e13
|
* | TOM EST EVRENU
|
2025-01-08 20:35:31 +01:00 |
|
|
ed7bd0f38b
|
+ | focal distance
|
2025-01-08 19:14:14 +01:00 |
|
|
e31d17489c
|
+ | Anti aliasing and some sort of depth of field but need to tweaks
|
2025-01-08 17:07:31 +01:00 |
|
|
c414888f9e
|
~ | Some map changing
|
2025-01-08 15:11:06 +01:00 |
|
|
8e4d844f38
|
+ | Portal matrices reflection
|
2025-01-08 12:07:26 +01:00 |
|
|
fe440958dc
|
~ | Better portal map
|
2025-01-07 22:26:44 +01:00 |
|
|
b3e2a0ed34
|
+ | Portals now handled correctly + support
|
2025-01-07 22:22:07 +01:00 |
|
|
9df8b78d6d
|
~ | Better portals
|
2025-01-07 17:02:19 +01:00 |
|
|
3515810c8b
|
+ | Portals
|
2025-01-07 12:18:37 +01:00 |
|
|
34be8433f7
|
+ | Russian roulette was the problem
|
2025-01-07 10:16:40 +01:00 |
|
|
56d3a1394b
|
+ | Cube intersection but problem with quads
|
2025-01-07 00:16:47 +01:00 |
|
|
5a6fd1f9ef
|
+ | Refraction index dieletric material
|
2025-01-06 12:15:03 +01:00 |
|
|
a0cd7a3709
|
* | Cleaning
|
2025-01-06 10:54:19 +01:00 |
|