Commit Graph

70 Commits

Author SHA1 Message Date
0a13d3acc5 + | Fog beam laser now in objects 2025-03-08 20:36:10 +01:00
16c90128bf ~ | Vertex normal obj handling 2025-02-24 20:19:06 +01:00
f3fe25b6b1 + | New map 2025-02-22 02:06:10 +01:00
faba01d912 + Tp protection 2025-02-20 00:15:03 +01:00
75045fd1da ~ | Small fix 2025-02-16 16:17:00 +01:00
9b8da6ebd8 + | Shader reloading working 2025-02-13 19:22:27 +01:00
a71529312b Merge remote-tracking branch 'origin/Denoising' 2025-02-09 17:12:04 +01:00
515df55c1f ~ | Small fix emissive texture 2025-02-09 16:57:51 +01:00
ee95d9954a + | Imgui denoise 2025-02-08 23:38:49 +01:00
7778127a8b renderer can now load a path 2025-02-06 16:32:44 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
e10e8e4cfc + | Backface culling choosing on quad so euclidian map + portal 2025-02-06 16:30:46 +01:00
1a7a4d850a merge with headless_mode 2025-02-04 23:54:08 +01:00
9ab0212d03 renderer can now load a path 2025-02-04 19:06:41 +01:00
2264ed7a8f start changing parsing of arguments to add settings and start a render with no input 2025-02-04 03:19:29 +01:00
df9ab16b76 + | Backface culling choosing on quad so euclidian map + portal 2025-02-04 00:07:32 +01:00
f03d48e62d ~ | Fixing emissive texture 2025-02-02 15:16:47 +01:00
328737ac4b + | Poorly done emissive texture 2025-02-01 21:32:37 +01:00
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
6b64d2188e + | Multiple textures 2025-01-27 19:08:52 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
fc9f8b9d91 ~ | small change 2025-01-20 19:05:57 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
a551347084 + | Better parsing 2025-01-12 19:34:16 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00