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~ | Better portal map
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@ -90,7 +90,7 @@ hitInfo traceRay(Ray ray)
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{
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hitInfo hit;
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for (int p = 0; p < 2; p++) //portals
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for (int p = 0; p < 10; p++) //portals
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{
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hit.t = 1e30;
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hit.obj_index = -1;
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