mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-28 02:58:35 +02:00
move ffmpeg into its own class, Renderer can now create jobs when in clusterizer mode
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/02/20 15:57:21 by tomoron ### ########.fr */
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/* Updated: 2025/02/24 00:32:38 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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# define RENDERER_HPP
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# include "RT.hpp"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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@ -26,6 +27,8 @@ class Scene;
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class Window;
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class Shader;
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class ShaderProgram;
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class Clusterizer;
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class Ffmpeg;
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typedef struct s_pathPoint
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{
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@ -41,7 +44,7 @@ class Renderer
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void update(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
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void addTeleport(glm::vec3 from_pos, glm::vec2 from_dir, glm::vec3 to_pos, glm::vec2 to_dir);
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void renderImgui(void);
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void renderImgui(Clusterizer &clust);
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int rendering(void) const;
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bool shouldClose(void) const;
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@ -54,7 +57,7 @@ class Renderer
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float calcTime(glm::vec3 pos);
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void addPoint(float time);
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void imguiRenderSettings(void);
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void imguiRenderSettings(Clusterizer &clust);
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void imguiPathCreation(void);
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void imguiPathNodeList(void);
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@ -62,15 +65,16 @@ class Renderer
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void savePath(void);
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void loadPath(std::string filename);
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void makeMovement(float timeFromStart, float curSplitTimeReset);
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void makeMovement(float time);
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void interpolateMovement(float time, glm::vec3 *pos, glm::vec2 *dir);
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glm::vec2 bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time);
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glm::vec3 hermiteInterpolate(glm::vec3 points[4], double alpha);
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t_pathPoint createNextPoint(t_pathPoint from, t_pathPoint to);
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void getInterpolationPoints(t_pathPoint &prev, t_pathPoint &from, t_pathPoint &to, t_pathPoint &next);
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void initRender();
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void createClusterJobs(Clusterizer &clust);
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void fillGoodCodecList(std::vector<AVCodecID> &lst);
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void updateAvailableCodecs(int mode, AVCodecID id);
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void addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
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void endRender(void);
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@ -82,9 +86,9 @@ class Renderer
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std::string _outputFilename;
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std::vector<t_pathPoint> _path;
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int _curPathIndex;
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int _destPathIndex;
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double _curSplitStart;
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size_t _curPathIndex;
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size_t _destPathIndex;
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double _testStartTime;
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int _curSamples;
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int _testMode;
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long int _frameCount;
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@ -105,16 +109,8 @@ class Renderer
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int _codecIndex;
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bool _renderSettings;
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AVFormatContext *_format;
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AVCodecContext *_codec_context;
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AVFrame *_rgb_frame;
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AVFrame *_yuv_frame;
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SwsContext *_sws_context;
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AVStream *_stream;
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AVDictionary *_codecOptions;
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std::vector<const AVCodec *> _codecList;
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Ffmpeg *_ffmpegVideo;
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};
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#endif
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