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~ | dfghjkl
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@ -80,7 +80,7 @@ struct GPUBvh
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int first_primitive;
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int primitive_count;
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};
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layout(std430, binding = 5) buffer BvhBuffer
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layout(std430, binding = 3) buffer BvhBuffer
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{
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GPUBvh bvh[];
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};
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