+ | BVH Working

This commit is contained in:
RedShip
2025-01-17 19:31:43 +01:00
parent f5482258ba
commit ce49ecb219
14 changed files with 201 additions and 152 deletions

View File

@ -3,14 +3,14 @@ Pos=60,60
Size=400,400
[Window][Camera]
Pos=651,101
Pos=1682,11
Size=229,184
[Window][Material]
Pos=1136,164
Pos=1650,202
Size=266,285
[Window][Fog settings]
Pos=884,462
Pos=1679,495
Size=247,157

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* BVH.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 21:36:19 by TheRed #+# #+# */
/* Updated: 2025/01/16 21:36:19 by TheRed ### ########.fr */
/* Updated: 2025/01/17 18:59:28 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -30,13 +30,13 @@ struct AABB
class BVH
{
public:
BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_count);
BVH(std::vector<GPUObject> &primitives, int first_primitive, int primitive_count);
void showAABB(Scene *scene);
void updateBounds(std::vector<GPUObject> primitives);
void subdivide(std::vector<GPUObject> primitives);
void updateBounds(std::vector <GPUObject> &primitives);
void subdivide(std::vector<GPUObject> &primitives);
int size();

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2025/01/13 18:43:18 by ycontre ### ########.fr */
/* Updated: 2025/01/17 18:17:30 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -54,7 +54,7 @@ class Triangle : public Object
// _vertex2 -= _position; //optimization
// _vertex3 -= _position; //optimization
_normal = glm::normalize(glm::cross(_vertex2, _vertex3)); //optimization
_normal = glm::normalize(glm::cross(_vertex2 - _position, _vertex3 - _position)); //optimization
}
const glm::vec3 &getVertex2() const { return (_vertex2); }

View File

@ -19138,7 +19138,7 @@ vt 0.0798 0.4469 0.0000
# 6409 texture coords
g 10517_Motorcycle_Helmet_v01
usemtl 10517_Motorcycle_Helmet_v01
###usemtl 10517_Motorcycle_Helmet_v01
s 3
f 1 2 3 4
f 2 5 6 3
@ -23841,7 +23841,7 @@ f 4267 4008 4591 4614
f 4614 4591 4587 4608
f 4269 4267 4614 4613
f 4613 4614 4608 4609
usemtl 10517_Motorcycle_Helmet_v01_glass
##usemtl 10517_Motorcycle_Helmet_v01_glass
s 2
f 4615 4616 4617 4618
f 4616 4619 4620 4617
@ -25254,7 +25254,7 @@ f 6008 5106 5105 6024
f 6024 5105 5100 6018
f 6010 6008 6024 6023
f 6023 6024 6018 6019
usemtl 10517_Motorcycle_Helmet_v01
#usemtl 10517_Motorcycle_Helmet_v01
s 1
f 1315 1643 6025 1316
f 1643 1647 6026 6025

View File

@ -1,4 +1,4 @@
CAM 10.2849 6.27579 9.45482 -0.600081 -128.999 0 4 90 5
CAM 0.582504 9.47921 50.0705 -20.6001 -87.3991 0 4 90 5
MAT 200 200 200 0.0 0.0 0.0 //white
MAT 255 50 50 0.0 1.0 0.05 //red
@ -13,16 +13,16 @@ MAT 255 255 255 0.0 0.0 0.0 TRN // glass
# sp 0 -25 0 50 1
tr -4 5 0 -3 5 0 -4 5 1 0
tr 0 7 2 1 4 2 0 5 3 0
tr 3 7 2 4 5 1 2 6 3 0
# tr -4 5 0 -3 5 0 -4 5 1 0
# tr 0 7 2 1 4 2 0 5 3 0
# tr 3 7 2 4 5 1 2 6 3 0
tr 7 5 0 8 5 0 7 5 1 0
tr 7 7 2 8 4 2 7 5 3 0
tr 10 7 2 11 5 1 8 6 3 0
tr 15 -2 4 11 5 1 8 6 3 0
tr 15 -2 4 11 5 1 7 5 9 0
tr 12 4 4 4 3 1 7 5 9 0
# tr 7 5 0 8 5 0 7 5 1 0
# tr 7 7 2 8 4 2 7 5 3 0
# tr 10 7 2 11 5 1 8 6 3 0
# tr 15 -2 4 11 5 1 8 6 3 0
# tr 15 -2 4 11 5 1 7 5 9 0
# tr 12 4 4 4 3 1 7 5 9 0
# OBJ obj/Lowpoly_tree_sample.obj
OBJ obj/10517_Motorcycle_Helmet_v01_L3.obj

View File

@ -1,17 +0,0 @@
bool intersectRayBVH(Ray ray, GPUBvh node)
{
vec3 invDir = 1.0 / ray.direction;
vec3 t1 = (node.min - ray.origin) * invDir;
vec3 t2 = (node.max - ray.origin) * invDir;
vec3 tMin = min(t1, t2);
vec3 tMax = max(t1, t2);
float tEnter = max(max(tMin.x, tMin.y), tMin.z);
float tExit = min(min(tMax.x, tMax.y), tMax.z);
return tEnter <= tExit && tExit >= 0.0;
}

View File

@ -66,6 +66,24 @@ layout(std430, binding = 3) buffer LightsBuffer
int lightsIndex[];
};
struct GPUBvh
{
vec3 min;
vec3 max;
int left_index;
int right_index;
int is_leaf;
int first_primitive;
int primitive_count;
};
layout(std430, binding = 4) buffer BvhBuffer
{
GPUBvh bvh[];
};
layout(std140, binding = 0) uniform CameraData
{
@ -105,64 +123,8 @@ struct hitInfo
#include "shaders/scatter.glsl"
#include "shaders/light.glsl"
#include "shaders/volumetric.glsl"
#include "shaders/trace.glsl"
Ray portalRay(Ray ray, hitInfo hit)
{
GPUObject portal_1;
GPUObject portal_2;
vec3 relative;
portal_1 = objects[hit.obj_index];
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
relative = hit.position - portal_1.position;
mat3 rotation = mat3(portal_2.rotation) * transpose(mat3(portal_1.rotation));
if (dot(portal_1.normal, portal_2.normal) > 0.0)
{
mat3 reflection = mat3(1.0) - 2.0 * outerProduct(portal_2.normal, portal_2.normal);
rotation *= reflection;
}
ray.origin = portal_2.position + rotation * relative;
ray.direction = normalize(rotation * ray.direction);
ray.origin += ray.direction * 0.01f;
return (ray);
}
hitInfo traceRay(Ray ray)
{
hitInfo hit;
for (int p = 0; p < 25; p++) //portals
{
hit.t = 1e30;
hit.obj_index = -1;
for (int i = 0; i < u_objectsNum; i++)
{
GPUObject obj = objects[i];
hitInfo temp_hit;
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
{
hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t;
hit.obj_index = i;
hit.position = temp_hit.position;
hit.normal = temp_hit.normal;
}
}
if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
break ;
ray = portalRay(ray, hit);
}
return (hit);
}
vec3 pathtrace(Ray ray, inout uint rng_state)
{

View File

@ -100,33 +100,6 @@ int traceRay(Ray ray)
return (num_hit);
}
int traceBVHBad(Ray ray)
{
int num_hit;
num_hit = 0;
for (int i = 0; i < u_bvhNum; i++)
{
GPUBvh node = bvh[i];
if (intersectRayBVH(ray, node))
{
// num_hit++;
for (int i = 0; i < node.primitive_count; i++)
{
GPUObject obj = objects[node.first_primitive + i];
hitInfo tmp;
if (intersect(ray, obj, tmp))
num_hit++;
}
}
}
return (num_hit);
}
int traceBVH(Ray ray)
{
int num_hit = 0;
@ -157,7 +130,7 @@ int traceBVH(Ray ray)
hitInfo tmp;
if (intersect(ray, obj, tmp))
num_hit++;
num_hit;
}
}
@ -199,6 +172,6 @@ void main()
Ray ray = initRay(uv);
int hits = traceBVH(ray);
vec3 color = vec3(float(hits) / float(10));
vec3 color = vec3(float(hits) / float(u_bvhNum / 4));
imageStore(output_image, pixel_coords, vec4(color, 1.));
}

View File

@ -226,3 +226,22 @@ bool intersect(Ray ray, GPUObject obj, out hitInfo hit)
return (intersectCylinder(ray, obj, hit));
return (false);
}
bool intersectRayBVH(Ray ray, GPUBvh node)
{
vec3 invDir = 1.0 / ray.direction;
vec3 t1 = (node.min - ray.origin) * invDir;
vec3 t2 = (node.max - ray.origin) * invDir;
vec3 tMin = min(t1, t2);
vec3 tMax = max(t1, t2);
float tEnter = max(max(tMin.x, tMin.y), tMin.z);
float tExit = min(min(tMax.x, tMax.y), tMax.z);
return tEnter <= tExit && tExit >= 0.0;
}

118
shaders/trace.glsl Normal file
View File

@ -0,0 +1,118 @@
Ray portalRay(Ray ray, hitInfo hit)
{
GPUObject portal_1;
GPUObject portal_2;
vec3 relative;
portal_1 = objects[hit.obj_index];
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
relative = hit.position - portal_1.position;
mat3 rotation = mat3(portal_2.rotation) * transpose(mat3(portal_1.rotation));
if (dot(portal_1.normal, portal_2.normal) > 0.0)
{
mat3 reflection = mat3(1.0) - 2.0 * outerProduct(portal_2.normal, portal_2.normal);
rotation *= reflection;
}
ray.origin = portal_2.position + rotation * relative;
ray.direction = normalize(rotation * ray.direction);
ray.origin += ray.direction * 0.01f;
return (ray);
}
hitInfo traceScene(Ray ray)
{
hitInfo hit;
for (int p = 0; p < 25; p++) //portals
{
hit.t = 1e30;
hit.obj_index = -1;
for (int i = 0; i < u_objectsNum; i++)
{
GPUObject obj = objects[i];
hitInfo temp_hit;
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
{
hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t;
hit.obj_index = i;
hit.position = temp_hit.position;
hit.normal = temp_hit.normal;
}
}
if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
break ;
ray = portalRay(ray, hit);
}
return (hit);
}
hitInfo traceBVH(Ray ray)
{
hitInfo hit;
hit.t = 1e30;
hit.obj_index = -1;
const int MAX_STACK_SIZE = 64;
int stack[MAX_STACK_SIZE];
int stack_ptr = 0;
stack[0] = 0;
while (stack_ptr >= 0)
{
int current_index = stack[stack_ptr--];
GPUBvh node = bvh[current_index];
if (intersectRayBVH(ray, node))
{
if (node.is_leaf != 0)
{
for (int i = 0; i < node.primitive_count; i++)
{
GPUObject obj = objects[node.first_primitive + i];
hitInfo temp_hit;
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
{
hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t;
hit.obj_index = node.first_primitive + i;
hit.position = temp_hit.position;
hit.normal = temp_hit.normal;
}
}
}
if (node.is_leaf == 0 && stack_ptr < MAX_STACK_SIZE - 2)
{
stack_ptr++;
stack[stack_ptr] = node.left_index;
stack_ptr++;
stack[stack_ptr] = node.right_index;
}
}
}
return (hit);
}
hitInfo traceRay(Ray ray)
{
if (true)
return (traceBVH(ray));
return (traceScene(ray));
}

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/13 17:40:45 by tomoron ### ########.fr */
/* Updated: 2025/01/17 19:25:14 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,8 +20,8 @@ int main(int argc, char **argv)
return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);

View File

@ -3,16 +3,16 @@
/* ::: :::::::: */
/* BVH.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
/* Updated: 2025/01/16 21:48:48 by TheRed ### ########.fr */
/* Updated: 2025/01/17 19:25:08 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#include "BVH.hpp"
BVH::BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
BVH::BVH(std::vector<GPUObject> &primitives, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
{
_left = nullptr;
_right = nullptr;
@ -26,7 +26,7 @@ BVH::BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_c
subdivide(primitives);
}
void BVH::updateBounds(std::vector <GPUObject> primitives)
void BVH::updateBounds(std::vector<GPUObject> &primitives)
{
for (int i = 0; i < _primitive_count; i++)
{
@ -44,13 +44,11 @@ void BVH::updateBounds(std::vector <GPUObject> primitives)
}
}
void BVH::subdivide(std::vector<GPUObject> primitives)
void BVH::subdivide(std::vector<GPUObject> &primitives)
{
if (_primitive_count <= 2)
if (_primitive_count <= 100)
return ;
std::cout << "subdivide" << std::endl;
glm::vec3 extent = _aabb.max - _aabb.min;
int axis = 0;
@ -78,9 +76,6 @@ void BVH::subdivide(std::vector<GPUObject> primitives)
int left_count = i - _first_primitive;
std::cout << "left bvh starts from " << _first_primitive << " and has " << left_count << " primitives" << std::endl;
std::cout << "right bvh starts from " << i << " and has " << _primitive_count - left_count << " primitives" << std::endl;
if (left_count == 0 || left_count == _primitive_count)
return ;
@ -88,14 +83,14 @@ void BVH::subdivide(std::vector<GPUObject> primitives)
_is_leaf = false;
_left = new BVH(primitives, _first_primitive, left_count);
_right = new BVH(primitives, i, _primitive_count - left_count);
_right = new BVH(primitives, i , _primitive_count - left_count);
_primitive_count = 0;
}
void BVH::showAABB(Scene *scene)
{
if (_is_leaf)
if (!_is_leaf)
{
scene->addObject(new Sphere(_aabb.min, 0.5f, 6));
scene->addObject(new Sphere(_aabb.max, 0.5f, 6));
@ -108,8 +103,8 @@ void BVH::showAABB(Scene *scene)
}
else
{
_left->showAABB(scene);
_right->showAABB(scene);
// _left->showAABB(scene);
// _right->showAABB(scene);
}
}
@ -171,5 +166,7 @@ std::vector<GPUBvh> BVH::getGPUBvhs()
int currentIndex = 0;
flatten(bvhs, currentIndex);
std::cout << "BVH Done: " << bvhs.size() << std::endl;
return (bvhs);
}

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
/* Updated: 2025/01/15 19:34:49 by ycontre ### ########.fr */
/* Updated: 2025/01/17 19:05:53 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -56,9 +56,6 @@ bool Scene::parseScene(char *name)
BVH *bvh = new BVH(_gpu_objects, 0, _gpu_objects.size());
_gpu_bvh = bvh->getGPUBvhs();
// bvh->showAABB(this);
return (true);
}

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
/* Updated: 2025/01/10 18:53:39 by ycontre ### ########.fr */
/* Updated: 2025/01/17 19:05:41 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */