+ | BVH Working

This commit is contained in:
RedShip
2025-01-17 19:31:43 +01:00
parent f5482258ba
commit ce49ecb219
14 changed files with 201 additions and 152 deletions

View File

@ -225,4 +225,23 @@ bool intersect(Ray ray, GPUObject obj, out hitInfo hit)
if (obj.type == 6)
return (intersectCylinder(ray, obj, hit));
return (false);
}
}
bool intersectRayBVH(Ray ray, GPUBvh node)
{
vec3 invDir = 1.0 / ray.direction;
vec3 t1 = (node.min - ray.origin) * invDir;
vec3 t2 = (node.max - ray.origin) * invDir;
vec3 tMin = min(t1, t2);
vec3 tMax = max(t1, t2);
float tEnter = max(max(tMin.x, tMin.y), tMin.z);
float tExit = min(min(tMax.x, tMax.y), tMax.z);
return tEnter <= tExit && tExit >= 0.0;
}