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cleanup ObjParser
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:49 by tomoron #+# #+# */
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/* Updated: 2025/01/17 14:53:58 by tomoron ### ########.fr */
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/* Updated: 2025/01/17 17:19:51 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -24,15 +24,19 @@ class ObjParser
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private:
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glm::vec3 getVertex(std::stringstream &line);
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void addFace(std::stringstream &line, std::vector<glm::vec3> &vertices, int mat, Scene &scene);
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glm::vec2 getUV(std::stringstream &line);
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void addFace(std::stringstream &line, Scene &scene);
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long int checkVertexIndex(int index, size_t size);
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void parseMtl(std::stringstream &line, std::map<std::string, int> &materials, Scene &scene);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, Scene &scene, int mat, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, int mat, Scene &scene);
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void parseMtl(std::stringstream &line, Scene &scene);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, Scene &scene, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, Scene &scene);
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int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
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std::ifstream _file;
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std::vector<glm::vec3> vertex;
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std::ifstream _file;
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std::vector<glm::vec3> _vertices;
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std::vector<glm::vec2> _textureVertices;
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int _mat;
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std::map<std::string, int> _matNames;
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};
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#endif
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