~ | Better fps handling

This commit is contained in:
RedShip
2025-02-25 19:03:35 +01:00
parent 3d2bcce9ca
commit a878a4c0fd
6 changed files with 71 additions and 7 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/02/06 02:19:50 by tomoron ### ########.fr */
/* Updated: 2025/02/25 17:53:46 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -62,7 +62,7 @@ glm::vec3 ObjParser::getNormals(std::stringstream &line)
{
glm::vec3 res;
if(!(line >> res.x) || !(line >> res.y) || (!(line >> res.z)) && !line.eof())
if((!(line >> res.x) || !(line >> res.y) || !(line >> res.z)) && !line.eof())
throw std::runtime_error("syntax error in obj file while parsing normal vertex");
return(res);
}

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/17 21:40:43 by tomoron ### ########.fr */
/* Updated: 2025/02/25 18:44:36 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -368,7 +368,7 @@ int Window::getPixelisation(void)
if (mouse || movement)
{
if(_fps < 30 && _pixelisation < 16)
if(_fps > 15 && _fps < 30 && _pixelisation < 8)
_pixelisation++;
if(_fps > 60 && _pixelisation > 0)
_pixelisation--;
@ -377,3 +377,31 @@ int Window::getPixelisation(void)
_pixelisation = 0;
return (_pixelisation + 1);
}
void Window::reduceTimeFrame()
{
static bool was_moving = false;
static int previous_bounce = _scene->getCamera()->getBounce();
bool mouse = glfwGetMouseButton(_window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS;
bool movement = _scene->getCamera()->getVelocity() > 0.0f;
bool is_moving = mouse || movement;
bool has_moved = is_moving != was_moving;
if (has_moved && is_moving && _fps < 15)
{
previous_bounce = _scene->getCamera()->getBounce();
_scene->getCamera()->setBounce(1);
_output_texture = 7;
}
if (has_moved && !is_moving)
{
_scene->getCamera()->setBounce(previous_bounce);
_output_texture = 0;
}
was_moving = is_moving;
}