+ | Almost pixel perfect portals tp

This commit is contained in:
RedShip
2025-02-05 20:14:42 +01:00
committed by tomoron
parent 56d564408d
commit 9e802860ee
6 changed files with 49 additions and 45 deletions

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 13:59:57 by TheRed #+# #+# */ /* Created: 2024/10/15 13:59:57 by TheRed #+# #+# */
/* Updated: 2024/12/23 17:42:18 by ycontre ### ########.fr */ /* Updated: 2025/02/05 19:05:45 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -42,7 +42,7 @@ class Camera
void updateCameraVectors(); void updateCameraVectors();
void portalTeleport(Scene *scene); int portalTeleport(Scene *scene, float delta_time);
glm::vec3 getPosition(); glm::vec3 getPosition();
glm::vec2 getDirection(); glm::vec2 getDirection();

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@ -24,8 +24,8 @@ pl 0 -2 0 0 1 0 2 // floor
qu -1 1.999 -1 0 0 2 2 0 0 1 6 qu -1 1.999 -1 0 0 2 2 0 0 1 6
OBJ scenes/obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0 OBJ obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
OBJ scenes/obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0 OBJ obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
po -1.99 -0.5 -0.5 0 1 0 0 0 1 0 4 po -1.99 -0.5 -0.5 0 1 0 0 0 1 0 4
po 1.99 -0.5 -0.5 0 1 0 0 0 1 1 4 po 1.99 -0.5 -0.5 0 1 0 0 0 1 1 4

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@ -1,4 +1,4 @@
CAM 0 2.59881 7 -4.8 -89.9996 0 1 90 5 CAM -2.43549 3.10568 -6.50845 -16.4 53.8007 0 1 90 5
MAT 100 200 100 0.0 0.0 0.0 // 0 MAT 100 200 100 0.0 0.0 0.0 // 0
MAT 200 200 200 0.0 0.0 0.0 // 1 MAT 200 200 200 0.0 0.0 0.0 // 1
@ -30,10 +30,10 @@ qu 9.5 0 -1 0 3 0 0 0 2 0 1
qu 12.5 0 -1 0 3 0 0 0 2 0 1 qu 12.5 0 -1 0 3 0 0 0 2 0 1
qu 9.5 3 -1 3 0 0 0 0 2 0 1 qu 9.5 3 -1 3 0 0 0 0 2 0 1
# small tunnel entrance # # small tunnel entrance
# po 9.5 0 1 3 0 0 0 3 0 0 4 # po 9.5 2 1 3 0 0 0 3 0 0 4
# po -1.5 0 4.99 3 0 0 0 3 0 1 4 # po -1.5 2 4 3 0 0 0 3 0 1 4
# #small tunnel entrace behind # #small tunnel entrace behind
# po 9.5 0 -1 3 0 0 0 3 0 1 5 # po 9.5 2 -1 3 0 0 0 3 0 1 5
# po -1.5 0 -4.99 3 0 0 0 3 0 0 5 # po -1.5 2 -4 3 0 0 0 3 0 0 5

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */ /* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/02/06 16:32:59 by tomoron ### ########.fr */ /* Updated: 2025/02/06 16:33:36 by tomoron ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -15,11 +15,11 @@
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
Arguments args(argc, argv); Arguments args(argc, argv);
if(args.error()) if (args.error())
return(1); return (1);
Scene scene(args.getSceneName()); Scene scene(args.getSceneName());
if(scene.fail()) if (scene.fail())
return(1); return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0, args); Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0, args);
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl"); Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl"); // Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */ /* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
/* Updated: 2025/01/28 02:15:41 by tomoron ### ########.fr */ /* Updated: 2025/02/05 20:09:58 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -49,13 +49,13 @@ void Camera::update(Scene *scene, float delta_time)
if (speed > _maxSpeed) if (speed > _maxSpeed)
_velocity = glm::normalize(_velocity) * _maxSpeed; _velocity = glm::normalize(_velocity) * _maxSpeed;
if (glm::length(_velocity) > 0.0f && !this->portalTeleport(scene, delta_time))
_position += _velocity * delta_time; _position += _velocity * delta_time;
_acceleration = glm::vec3(0.0f);
this->portalTeleport(scene); _acceleration = glm::vec3(0.0f);
} }
void Camera::portalTeleport(Scene *scene) int Camera::portalTeleport(Scene *scene, float delta_time)
{ {
for (const GPUObject &obj : scene->getObjectData()) for (const GPUObject &obj : scene->getObjectData())
{ {
@ -78,18 +78,22 @@ void Camera::portalTeleport(Scene *scene)
if (alphaBeta.x >= 0.0f && alphaBeta.x <= 1.0f && alphaBeta.y >= 0.0f && alphaBeta.y <= 1.0f) if (alphaBeta.x >= 0.0f && alphaBeta.x <= 1.0f && alphaBeta.y >= 0.0f && alphaBeta.y <= 1.0f)
{ {
float distance = glm::length(point_projected - _position); glm::vec3 future_pos = _position + _velocity * delta_time;
if (distance < 0.1f)
float distance_future_pos = glm::length(future_pos - _position);
float distance_portal = glm::length(point_projected - _position);
if (distance_portal <= distance_future_pos && glm::dot(glm::normalize(future_pos - _position), obj.normal) > 0.0f)
{ {
GPUObject linked_portal = scene->getObjectData()[obj.radius]; GPUObject linked_portal = scene->getObjectData()[obj.radius];
std::cout << glm::to_string(point_projected) << std::endl; _position = (linked_portal.position) + (_position - obj.position) - (((distance_future_pos - distance_portal)) * linked_portal.normal);
_position = linked_portal.position + (_position - obj.position) - linked_portal.normal * 0.1f;
std::cout << "Teleporting to " << glm::to_string(_position) << std::endl;
break ; return (1);
} }
} }
} }
return (0);
} }
void Camera::processMouse(float xoffset, float yoffset, bool constraint_pitch = true) void Camera::processMouse(float xoffset, float yoffset, bool constraint_pitch = true)

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */ /* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/04 16:46:29 by tomoron ### ########.fr */ /* Updated: 2025/02/05 20:01:29 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */