mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Camera.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/15 13:59:57 by TheRed #+# #+# */
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/* Updated: 2025/02/05 19:05:45 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_CAMERA__HPP
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# define RT_CAMERA__HPP
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# include "RT.hpp"
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struct GPUCamera
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{
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glm::mat4 view_matrix;
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alignas(16) glm::vec3 camera_position;
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float aperture_size;
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float focus_distance;
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float fov;
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int bounce;
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};
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class Scene;
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class Camera
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{
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public:
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Camera(glm::vec3 startPos, glm::vec3 startUp, float startYaw, float startPitch);
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~Camera(void);
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void update(Scene *scene, float deltaTime);
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void processMouse(float xoffset, float yoffset, bool constrainPitch);
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void processKeyboard(bool forward, bool backward, bool left, bool right, bool up, bool down);
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void updateCameraVectors();
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int portalTeleport(Scene *scene, float delta_time);
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glm::vec3 getPosition();
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glm::vec2 getDirection();
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glm::mat4 getViewMatrix();
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float getVelocity();
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float &getFov();
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float &getAperture();
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float &getFocus();
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int &getBounce();
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GPUCamera getGPUData();
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void setPosition(glm::vec3 position);
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void setDirection(float pitch, float yaw);
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void setDOV(float aperture, float focus);
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void setBounce(int b);
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void setFov(float fov);
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private:
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glm::vec3 _position;
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glm::vec3 _forward;
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glm::vec3 _up;
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glm::vec3 _right;
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float _pitch;
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float _yaw;
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glm::vec3 _velocity;
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glm::vec3 _acceleration;
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float _maxSpeed = 8.0f;
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float _acceleration_rate = 40.0f;
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float _deceleration_rate = 10000.0f;
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float _sensitivity = 0.2f;
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float _aperture_size = 0.0f;
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float _focus_distance = 1.0f;
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float _fov = 90.0f;
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int _bounce = 5;
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};
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#endif |