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https://github.com/TheRedShip/RT_GPU.git
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+ | TopLevel builded
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@ -212,44 +212,6 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
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return (hit);
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}
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mat3 rotateX(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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1.0, 0.0, 0.0,
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0.0, c, -s,
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0.0, s, c
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);
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}
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mat3 rotateY(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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c, 0.0, s,
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0.0, 1.0, 0.0,
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-s, 0.0, c
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);
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}
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mat3 rotateZ(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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c, -s, 0.0,
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s, c, 0.0,
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0.0, 0.0, 1.0
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);
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}
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mat3 createTransformMatrix(vec3 rotationAngles, float scale) {
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mat3 rotMatrix = rotateZ(rotationAngles.z) *
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rotateY(rotationAngles.y) *
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rotateX(rotationAngles.x);
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return rotMatrix * scale;
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}
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hitInfo traverseBVHs(Ray ray, inout Stats stats)
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{
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hitInfo hit;
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