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+ | Texture finally working entirely
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@ -113,8 +113,8 @@ vec3 getTextureColor(int texture_index, hitInfo hit)
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{
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GPUTriangle tri = triangles[hit.obj_index];
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uv = hit.u * tri.texture_vertex2 + hit.v * tri.texture_vertex3 + (1 - (hit.u + hit.v)) * tri.texture_vertex1;
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uv = vec2(uv.x, 1-uv.y);
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}
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return (texture(textures[texture_index], uv).rgb);
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}
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