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~ | Camera FOV and Bounce
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@ -41,7 +41,7 @@ class Cylinder : public Object
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_position = glm::vec3(x, y, z);
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_radius = radius / 2.0;
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_radius = radius;
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_height = height;
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_rotation = glm::mat3(glm::eulerAngleXYZ(pitch, yaw, roll));
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