Files
RT_GPU/includes/RT/objects/Cylinder.hpp
2025-01-11 01:37:25 +01:00

69 lines
2.2 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Cylinder.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2025/01/08 20:20:34 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_CYLINDER__HPP
# define RT_CYLINDER__HPP
# include "RT.hpp"
class Cylinder : public Object
{
public:
Cylinder(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
{
try {
float x, y, z;
float radius, height;
float pitch, yaw, roll;
int mat_index;
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position");
if (!(line >> radius >> height))
throw std::runtime_error("Missing radius or height values");
if (!(line >> pitch >> yaw >> roll))
throw std::runtime_error("Missing rotation values");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
_position = glm::vec3(x, y, z);
_radius = radius;
_height = height;
_rotation = glm::mat3(glm::eulerAngleXYZ(pitch, yaw, roll));
_mat_index = mat_index;
}
catch (const std::exception& e) { throw; }
}
Cylinder(const glm::vec3& position, float radius, const int mat_index)
: Object(position, mat_index), _radius(radius) {}
float getRadius() const { return (_radius); }
float getHeight() const { return (_height); }
glm::mat3 getRotation() const { return (_rotation); }
Type getType() const override { return Type::CYLINDER; }
private:
float _radius;
float _height;
glm::mat3 _rotation;
};
#endif