fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw

This commit is contained in:
2025-02-06 03:00:07 +01:00
parent b1c9718ae3
commit 2b879218ed
8 changed files with 24 additions and 21 deletions

View File

@ -6,12 +6,17 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
/* Updated: 2025/02/05 20:01:29 by ycontre ### ########.fr */
/* Updated: 2025/02/06 02:57:16 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "Window.hpp"
void GLFWErrorCallback(int error, const char* description)
{
fprintf(stderr, "GLFW Error (%d): %s\n", error, description);
}
Window::Window(Scene *scene, int width, int height, const char *title, int sleep, Arguments &args)
{
_scene = scene;
@ -19,7 +24,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
_frameCount = 0;
_pixelisation = 0;
_renderer = new Renderer(scene, this, args);
glfwSetErrorCallback(GLFWErrorCallback);
if (!glfwInit())
{
fprintf( stderr, "Failed to initialize GLFW\n" );
@ -143,9 +148,6 @@ void Window::updateDeltaTime()
lastTime = currentTime;
_fps = 1.0f / _delta;
if (accumulate)
_frameCount++;
}
void Window::display()