+ | Basic shader

This commit is contained in:
RedShip
2024-10-14 20:00:56 +02:00
parent eae1ae4790
commit 163828707a
6 changed files with 134 additions and 179 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
/* Updated: 2024/10/13 20:57:49 by ycontre ### ########.fr */
/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -26,18 +26,25 @@ class Shader
// void compile(const char *vertexSource, const char *fragmentSource);
void attach(void);
void setupVertexBuffer(const RT::Vec2f* vertices, size_t size);
void drawTriangles(void);
// void setBool(const std::string &name, bool value) const;
// void setInt(const std::string &name, int value) const;
// void setFloat(const std::string &name, float value) const;
// void setVec2(const std::string &name, const RT::Vec2f &value) const;
void setVec2f(const std::string &name, const RT::Vec2f &value) const;
// void setVec3(const std::string &name, const RT::Vec3f &value) const;
// void setVec4(const std::string &name, const RT::Vec4f &value) const;
// void setMat4(const std::string &name, const RT::Mat4f &value) const;
GLuint getProgram(void) const;
private:
GLuint _screen_VAO, _screen_VBO;
GLuint _program;
GLuint _vertex;