Files
METH_Transcendence/site/real_game/class/multiClass/Map.js
hubourge 250d7dd6db Merge
2024-08-28 19:10:28 +02:00

644 lines
20 KiB
JavaScript

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/28 19:07:03 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
// import * as THREE from '/static/javascript/three/build/three.module.js';
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { Video } from './Video.js';
let loader = null;
let scene = null;
let videoList = [];
let interval2 = null;
let videoCanvas = null;
let videoCanvasTexture = null;
let materialCanvas = null;
let textureLoaderPlane = null;
let texturePlane = null;
let ctx = null;
let path = [];
let spacingImages = [];
let clearVideo = false;
class Map
{
arrObject = [];
ballObject = null;
mapLength = 0;
banner = null;
centerPos = {
x: -1,
y: -1,
z:-1
};
playerLimits = {
up : 3,
down: 0.3,
left: -3,
right: 3,
};
ballIsOnJumper = {
can: true
};
dispose()
{
videoList.forEach(elem => {
elem.video.pause();
elem.video.src = '';
elem.video.removeAttribute('src');
elem.video.load();
})
videoList = null;
videoCanvas.remove();
if (videoCanvasTexture)
videoCanvasTexture.dispose();
if (materialCanvas)
materialCanvas.dispose();
videoCanvas = null;
textureLoaderPlane = null;
loader = null;
if (texturePlane)
texturePlane.dispose();
this.arrObject.forEach(elem => {
if (elem.mesh instanceof THREE.Group)
{
elem.mesh.children.forEach(child => {
if (child.geometry)
child.geometry.dispose();
if (child.material)
child.material.dispose();
if (child.texture)
child.texture.dispose();
});
}
else
{
if (elem.mesh.geometry)
elem.mesh.geometry.dispose();
if (elem.mesh.material)
elem.mesh.material.dispose();
if (elem.mesh.texture)
elem.mesh.texture.dispose();
}
scene.remove(elem.mesh);
});
this.arrObject = null;
if (interval2)
clearInterval(interval2);
scene = null;
}
constructor(sceneToSet, length, obstacles)
{
loader = new GLTFLoader();
scene = sceneToSet;
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg'));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.#createBanner();
if (obstacles)
this.#generateObstacle();
};
#createPlanes(x, y, rot, name, isBottom, visual)
{
let geometryPlane = null;
let materialPlane = null;
let meshPlane = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometryPlane = new THREE.PlaneGeometry(x, y);
if (typeof(visual) == 'string')
{
textureLoaderPlane = new THREE.TextureLoader();
texturePlane = textureLoaderPlane.load(visual);
materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
}
else if (typeof(visual) == 'number')
materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
else
materialPlane = new THREE.MeshPhysicalMaterial();
meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
meshPlane.rotateX(rot);
if (isBottom)
meshPlane.position.set(0, 0.15, 0);
else
meshPlane.position.set(0, 3.15, 0);
this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
meshPlane.receiveShadow = true;
return (meshPlane);
};
#createWall(x, y, z, name)
{
let geometryWall = null;
let materialWall = null;
let meshWall = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
materialWall = new THREE.MeshPhysicalMaterial();
meshWall = new THREE.Mesh(geometryWall, materialWall);
meshWall.position.set(x, y, z);
materialWall.transparent = true;
materialWall.opacity = 0.5;
this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
return (meshWall);
};
#createGravityChanger(x, y, z, name, typeName, onTop)
{
let geometry1 = null;
let material1 = null;
let ring1 = null;
let geometry2 = null;
let material2 = null;
let ring2 = null;
let geometry3 = null;
let material3 = null;
let ring3 = null;
let geometry4 = null;
let material4 = null;
let circle1 = null;
let geometry5 = null;
let material5 = null;
let circle2 = null;
let geometry6 = null;
let material6 = null;
let collider = null;
let groupJumper = null;
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name)
throw Error("Name already exist.");
}
geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring1 = new THREE.Mesh(geometry1, material1);
ring1.rotateX(-Math.PI / 2);
ring1.position.set(0, 0, 0);
ring1.scale.set(0.2, 0.2, 0.2);
material1.transparent = true;
material1.opacity = 0.75;
geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring2 = new THREE.Mesh(geometry2, material2);
ring2.rotateX(-Math.PI / 2);
ring2.position.set(0, 0 + 0.1, 0);
ring2.scale.set(0.18, 0.18, 0.18);
material2.transparent = true;
material2.opacity = 0.65;
geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
ring3 = new THREE.Mesh(geometry3, material3);
ring3.rotateX(-Math.PI / 2);
ring3.position.set(0, 0 + 0.2, 0);
ring3.scale.set(0.16, 0.16, 0.16);
material3.transparent = true;
material3.opacity = 0.35;
geometry4 = new THREE.CircleGeometry(0.2, 24);
material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
circle1 = new THREE.Mesh(geometry4, material4);
circle1.rotateX(-Math.PI / 2);
circle1.position.set(0, 0 - 0.048, 0);
geometry5 = new THREE.CircleGeometry(0.24, 24);
material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
circle2 = new THREE.Mesh(geometry5, material5);
circle2.rotateX(-Math.PI / 2);
circle2.position.set(0, 0 - 0.049, 0);
geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
collider = new THREE.Mesh(geometry6, material6);
collider.position.set(0, 0 + 0.1, 0);
material6.transparent = true;
material6.opacity = 0.1;
groupJumper = new THREE.Group();
groupJumper.add(ring1);
groupJumper.add(ring2);
groupJumper.add(ring3);
groupJumper.add(circle1);
groupJumper.add(circle2);
groupJumper.add(collider);
// Set groupJumper position groud / top
for (let i = 0; i < groupJumper.children.length && onTop; i++)
groupJumper.children[i].position.set(x, y - 0.1, z);
for (let i = 0; i < groupJumper.children.length && !onTop; i++)
groupJumper.children[i].position.set(x, y, z);
let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
let rotate = [0, 0, 0, 1, 1, 0];
// Set distance between each object
for (let i = 0; i < groupJumper.children.length; i++)
{
if (onTop)
{
if (rotate[i])
groupJumper.children[i].rotateX(Math.PI);
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
}
else
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
}
this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
scene.add(groupJumper);
};
#createWallObstacle(x, y, size, onTop)
{
let geometryWallObs = null;
let materialWallObs = null;
let meshWallObs = null;
geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
if (onTop)
meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
else
meshWallObs.position.set(x, 0.4, y);
return (meshWallObs);
}
/* Todo (Hugo) :
- Faire une zone Player banner (importer un model blender)
- Faire une zone pour les pub (s'inspirer de theFinals) (ok)
- Effet gros pixel (ok)
- Effet de lumière en 2d (direct dans les videos)
- Preparer differents events
*/
#createBanner()
{
// Create canvas
videoCanvas = document.createElement('canvas');
ctx = videoCanvas.getContext('2d');
videoCanvas.width = 100 * 2.33 * 20;
videoCanvas.height = 100;
path = [
{name: 'goal', src:'../textures/video/goal2.webm'},
{name: 'ping', src:'../textures/video/pingpong.mp4'},
{name: 'catch', src:'../textures/video/catch.mp4'},
{name: 'easteregg', src:'../textures/video/easteregg.webm'},
{name: 'fortnite', src:'../textures/video/fortnite.mp4'},
{name: 'outstanding', src:'../textures/video/outstanding.webm'},
]
path.sort(() => Math.random() - 0.5);
spacingImages = [
100 * 2.33 * 10 - (100 * 2.33), // 2 images
100 * 2.33 * 5 - (100 * 2.33), // 4 images
100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
];
// const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
// // Create texture
// videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
// videoCanvasTexture.wrapS = THREE.RepeatWrapping;
// videoCanvasTexture.wrapT = THREE.RepeatWrapping;
// videoCanvasTexture.repeat.set(-1, 1);
// materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
// loader.load( '../blender/exported/banner.glb', (gltf) => {
// this.banner = gltf.scene.children[0];
// gltf = null;
// this.banner.material = materialCanvas;
// this.banner.position.y += 1.7;
// this.banner.rotation.x = (Math.PI);
// this.banner.rotation.y += -0.15;
// scene.add(this.banner);
// interval2 = setInterval(() => {
// this.banner.rotation.y += 0.001;
// }, 10);
// }, undefined, function ( error ) {
// console.error( error );
// } );
}
putVideoOnCanvas(nbImage, name)
{
console.log('put video canvas');
let startIndex;
let nbVideos = 1;
if (name && typeof(name) == 'number')
nbVideos = name;
if (name && typeof(name) == 'string')
{
for (let index = 0; index < path.length; index++)
{
if (path[index].name == name)
{
startIndex = index;
break ;
}
startIndex = 0;
}
}
else
startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
for (let i = startIndex; i < (nbVideos + startIndex); i++)
{
let videoTmp = new Video(path[i].src).video;
videoTmp.addEventListener('loadeddata', () => {
videoTmp.play();
drawVideoOnCanvas();
});
videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
}
console.log('videoList', videoList);
function drawVideoOnCanvas()
{
if (videoCanvas)
{
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
if (clearVideo)
{
return ;
}
if (nbVideos == 0)
return ;
let nbDraw = 0;
let vIndex = 0;
let y = 0;
for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
{
ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
nbDraw++;
if (nbVideos > 1)
vIndex++;
if (vIndex >= nbVideos)
vIndex = 0;
}
if (videoCanvasTexture)
videoCanvasTexture.needsUpdate = true;
requestAnimationFrame(drawVideoOnCanvas);
}
}
// Create texture
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
videoCanvasTexture.repeat.set(-1, 1);
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
loader.load( '../blender/exported/banner.glb', (gltf) => {
this.banner = gltf.scene.children[0];
gltf = null;
this.banner.material = materialCanvas;
this.banner.position.y += 1.7;
this.banner.rotation.x = (Math.PI);
this.banner.rotation.y += -0.15;
scene.add(this.banner);
interval2 = setInterval(() => {
this.banner.rotation.y += 0.001;
}, 10);
}, undefined, function ( error ) {
console.error( error );
} );
}
clearVideoCanvas()
{
console.log('clear video canvas');
if (videoCanvas)
{
videoCanvas.remove();
videoCanvas = null;
}
if (videoList)
{
videoList.forEach(elem => {
elem.video.pause();
elem.video.src = '';
elem.video.removeAttribute('src');
elem.video.load();
})
videoList = null;
videoList = [];
}
// if (videoCanvasTexture)
// videoCanvasTexture.dispose();
// videoCanvas = null;
// videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
// videoCanvasTexture.wrapS = THREE.RepeatWrapping;
// videoCanvasTexture.wrapT = THREE.RepeatWrapping;
// videoCanvasTexture.repeat.set(-1, 1);
// if (materialCanvas)
// materialCanvas.dispose();
// materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
// loader.load( '../blender/exported/banner.glb', (gltf) => {
// this.banner = gltf.scene.children[0];
// gltf = null;
// this.banner.material = materialCanvas;
// this.banner.position.y += 1.7;
// this.banner.rotation.x = (Math.PI);
// this.banner.rotation.y += -0.15;
// scene.add(this.banner);
// interval2 = setInterval(() => {
// this.banner.rotation.y += 0.001;
// }, 10);
// }, undefined, function ( error ) {
// console.error( error );
// } );
console.log('videoList', videoList);
}
#animationGravityChanger(group, onTop)
{
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
let ringGC = new THREE.Mesh(geometryGC, materialGC);
let landmarkGC = group.children[0];
let speed = 0.1;
let interval = null;
ringGC.rotateX(-Math.PI / 2);
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
ringGC.scale.set(0.2, 0.2, 0.2);
materialGC.transparent = true;
scene.add(ringGC);
interval = setInterval(() => {
if (onTop)
ringGC.position.y -= speed;
else
ringGC.position.y += speed;
materialGC.opacity -= 0.02;
speed *= 0.90;
if (materialGC.opacity == 0)
clearInterval(interval);
}, 10);
}
#generateObstacle()
{
const wallPos = [
{ x: 1, y: 0, z: 1, onTop: false},
{ x: 1, y: 0, z: 1, onTop: true},
{ x: -1, y: 0, z: 1, onTop: false},
{ x: -1, y: 0, z: 1, onTop: true}
];
for (let i = 0; i < wallPos.length; i++)
{
if (Math.random() < 0.5)
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
}
const type = "gravityChanger";
const typeNameBottom = "jumperBottom";
const typeNameTop = "jumperTop";
const jumperPos = [
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
];
for (let i = 0; i < jumperPos.length; i++)
{
if (Math.random() < 0.5)
{
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
if (i % 2 == 0)
i++;
}
}
};
update(ball)
{
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == "wallLeft")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
{
// Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].type == 'jumperBottom')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.25 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, false);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
if (this.arrObject[i].type == 'jumperTop')
{
const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.4 && this.ballIsOnJumper.can)
{
this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh, true);
}
// Gravity changer animation
for (let j = 0; j < 3; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
}
}
}
};
};
export { Map };