Merge
This commit is contained in:
@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* MultiGame.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/28 14:07:25 by edbernar ### ########.fr */
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/* Updated: 2024/08/28 16:34:39 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -50,7 +50,7 @@ let ball = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let ambiantLight = null;
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let opponent = null;
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// ------------------- (need to be remove) -------------------- //
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@ -98,7 +98,7 @@ class MultiGame
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(map);
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@ -106,6 +106,15 @@ class MultiGame
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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if (e.key == 'p')
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{
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map.clearVideoCanvas();
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}
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if (e.key == 'o')
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{
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// map.clearVideoCanvas();
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map.putVideoOnCanvas(3, 'catch');
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}
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})
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renderer.setAnimationLoop(loop)
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@ -183,4 +192,4 @@ function loop()
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stats.end();
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}
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export { MultiGame, stats };
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export { MultiGame, stats };
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/28 11:04:41 by edbernar ### ########.fr */
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/* Updated: 2024/08/28 19:07:03 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -22,22 +22,12 @@ let interval2 = null;
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let videoCanvas = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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// Plane
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let textureLoaderPlane = null;
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let texturePlane = null;
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// Border wall
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// Gravity changer
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// Wall obstacle
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// Banner
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// Gravity changer animation
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let ctx = null;
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let path = [];
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let spacingImages = [];
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let clearVideo = false;
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class Map
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{
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@ -62,7 +52,7 @@ class Map
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dispose()
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{
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videoList.forEach(elem => {
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elem.video.pause();
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elem.video.src = '';
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@ -108,7 +98,7 @@ class Map
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clearInterval(interval2);
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scene = null;
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}
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constructor(sceneToSet, length, obstacles)
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{
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loader = new GLTFLoader();
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@ -218,7 +208,7 @@ class Map
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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@ -236,26 +226,26 @@ class Map
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material6.transparent = true;
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material6.opacity = 0.1;
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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@ -263,16 +253,16 @@ class Map
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < groupJumper.children.length; i++)
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{
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@ -285,7 +275,7 @@ class Map
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else
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
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}
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this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
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scene.add(groupJumper);
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};
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@ -309,44 +299,89 @@ class Map
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/* Todo (Hugo) :
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- Faire une zone Player banner (importer un model blender)
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- Faire une zone pour les pub (s'inspirer de theFinals) (ok)
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- Effet gros pixel (ok)
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- Effet de lumière en 2d
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- Preparer une animation pour le but
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- Effet de lumière en 2d (direct dans les videos)
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- Preparer differents events
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*/
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#createBanner()
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{
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// Create canvas
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videoCanvas = document.createElement('canvas');
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const ctx = videoCanvas.getContext('2d');
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ctx = videoCanvas.getContext('2d');
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videoCanvas.width = 100 * 2.33 * 20;
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videoCanvas.height = 100;
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const path = [
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'../textures/video/goal2.webm',
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'../textures/video/pingpong.mp4',
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'../textures/video/catch.mp4',
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'../textures/video/easteregg.webm',
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'../textures/video/fortnite.mp4',
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'../textures/video/Composition 1_1.webm',
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path = [
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{name: 'goal', src:'../textures/video/goal2.webm'},
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{name: 'ping', src:'../textures/video/pingpong.mp4'},
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{name: 'catch', src:'../textures/video/catch.mp4'},
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{name: 'easteregg', src:'../textures/video/easteregg.webm'},
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{name: 'fortnite', src:'../textures/video/fortnite.mp4'},
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{name: 'outstanding', src:'../textures/video/outstanding.webm'},
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]
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path.sort(() => Math.random() - 0.5);
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
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];
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const nbVideos = 5; // 1, 2, 3, 4, 5
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const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
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const startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
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// const startIndex = 5;
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// const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
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// // Create texture
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// videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
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// videoCanvasTexture.wrapS = THREE.RepeatWrapping;
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// videoCanvasTexture.wrapT = THREE.RepeatWrapping;
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// videoCanvasTexture.repeat.set(-1, 1);
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// materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
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// loader.load( '../blender/exported/banner.glb', (gltf) => {
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// this.banner = gltf.scene.children[0];
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// gltf = null;
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// this.banner.material = materialCanvas;
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// this.banner.position.y += 1.7;
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// this.banner.rotation.x = (Math.PI);
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// this.banner.rotation.y += -0.15;
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// scene.add(this.banner);
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// interval2 = setInterval(() => {
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// this.banner.rotation.y += 0.001;
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// }, 10);
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// }, undefined, function ( error ) {
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// console.error( error );
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// } );
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}
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putVideoOnCanvas(nbImage, name)
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{
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console.log('put video canvas');
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let startIndex;
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let nbVideos = 1;
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if (name && typeof(name) == 'number')
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nbVideos = name;
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if (name && typeof(name) == 'string')
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{
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for (let index = 0; index < path.length; index++)
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{
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if (path[index].name == name)
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{
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startIndex = index;
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break ;
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}
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startIndex = 0;
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}
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}
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else
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startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
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for (let i = startIndex; i < (nbVideos + startIndex); i++)
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{
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let videoTmp = new Video(path[i]).video;
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let videoTmp = new Video(path[i].src).video;
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videoTmp.addEventListener('loadeddata', () => {
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videoTmp.play();
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drawVideoOnCanvas();
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@ -354,18 +389,23 @@ class Map
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videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
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}
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console.log('videoList', videoList);
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function drawVideoOnCanvas()
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{
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if (videoCanvas)
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{
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ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
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if (clearVideo)
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{
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return ;
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}
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if (nbVideos == 0)
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return ;
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let nbDraw = 0;
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let vIndex = 0;
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let y = 0;
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for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImages]))
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for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
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{
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ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
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nbDraw++;
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@ -374,19 +414,18 @@ class Map
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if (vIndex >= nbVideos)
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vIndex = 0;
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}
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videoCanvasTexture.needsUpdate = true;
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if (videoCanvasTexture)
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videoCanvasTexture.needsUpdate = true;
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requestAnimationFrame(drawVideoOnCanvas);
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}
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}
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// Create texture
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videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
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videoCanvasTexture.wrapS = THREE.RepeatWrapping;
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videoCanvasTexture.wrapT = THREE.RepeatWrapping;
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videoCanvasTexture.repeat.set(-1, 1);
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materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
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materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
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loader.load( '../blender/exported/banner.glb', (gltf) => {
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this.banner = gltf.scene.children[0];
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@ -403,7 +442,59 @@ class Map
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console.error( error );
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} );
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}
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clearVideoCanvas()
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{
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console.log('clear video canvas');
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if (videoCanvas)
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{
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videoCanvas.remove();
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videoCanvas = null;
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}
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if (videoList)
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{
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videoList.forEach(elem => {
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elem.video.pause();
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elem.video.src = '';
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elem.video.removeAttribute('src');
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elem.video.load();
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})
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videoList = null;
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videoList = [];
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}
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// if (videoCanvasTexture)
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// videoCanvasTexture.dispose();
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// videoCanvas = null;
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// videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
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// videoCanvasTexture.wrapS = THREE.RepeatWrapping;
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// videoCanvasTexture.wrapT = THREE.RepeatWrapping;
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// videoCanvasTexture.repeat.set(-1, 1);
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// if (materialCanvas)
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// materialCanvas.dispose();
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// materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: false});
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// loader.load( '../blender/exported/banner.glb', (gltf) => {
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// this.banner = gltf.scene.children[0];
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// gltf = null;
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// this.banner.material = materialCanvas;
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// this.banner.position.y += 1.7;
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// this.banner.rotation.x = (Math.PI);
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// this.banner.rotation.y += -0.15;
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// scene.add(this.banner);
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// interval2 = setInterval(() => {
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// this.banner.rotation.y += 0.001;
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// }, 10);
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// }, undefined, function ( error ) {
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// console.error( error );
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// } );
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console.log('videoList', videoList);
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}
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#animationGravityChanger(group, onTop)
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{
|
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let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
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@ -480,7 +571,7 @@ class Map
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this.arrObject[i].mesh.position.z = ball.object.position.z;
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if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
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this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
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// Change the opacity of the wall
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let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
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if (diff > 2)
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@ -529,7 +620,7 @@ class Map
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const cylinder = this.arrObject[i].mesh.children[5];
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const distance = ball.object.position.distanceTo(cylinder.position);
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const speed = 0.1;
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// Detect if the ball is on the jumper
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if (distance < 0.4 && this.ballIsOnJumper.can)
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{
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@ -549,4 +640,4 @@ class Map
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||||
};
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||||
};
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export { Map };
|
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export { Map };
|
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|
Reference in New Issue
Block a user