- Creating gravity changer
   - Implement event while on
This commit is contained in:
Hugo Bourgeon
2024-08-21 17:09:13 +02:00
parent ede59c6d4b
commit e247db28fc
4 changed files with 133 additions and 37 deletions

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/21 14:56:10 by edbernar ### ########.fr */
/* Updated: 2024/08/21 17:03:56 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -43,14 +43,15 @@ class Map
constructor(scene, length)
{
this.scene = scene;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.centerPos.x = 0;
this.centerPos.y = 0.15;
this.centerPos.z = -length / 2 + length / 2;
this.mapLength = length;
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
this.#createGravityChanger(0, 0.2, 4, "gravityChangerGroup1");
};
#createPlanes(x, y, rot, name, isBottom, visual)
@ -97,18 +98,84 @@ class Map
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
mesh.material.transparent = true;
mesh.material.opacity = 0.5;
material.transparent = true;
material.opacity = 0.5;
this.arrObject.push({mesh: mesh, name: name});
return (mesh);
};
createGravityChanger(ball, x, z, onTop)
#createGravityChanger(x, y, z, name)
{
if (this.ballObject == null)
throw Error("Ball is not init");
for (let i = 0; i < this.arrObject.length; i++)
{
if (this.arrObject[i].name == name + "1")
throw Error("Name already exist.");
}
const geometry0 = new THREE.CircleGeometry(0.2, 24);
const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
const mesh0 = new THREE.Mesh(geometry0, material0);
mesh0.rotateX(-Math.PI / 2);
mesh0.position.set(x, y - 0.048, z);
}
const geometry = new THREE.CircleGeometry(0.24, 24);
const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(-Math.PI / 2);
mesh.position.set(x, y - 0.049, z);
const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const mesh1 = new THREE.Mesh(geometry1, material1);
mesh1.rotateX(-Math.PI / 2);
mesh1.position.set(x, y, z);
mesh1.scale.set(0.2, 0.2, 0.2);
material1.transparent = true;
material1.opacity = 0.75;
const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const mesh2 = new THREE.Mesh(geometry2, material2);
mesh2.rotateX(-Math.PI / 2);
mesh2.position.set(x, y + 0.1, z);
mesh2.scale.set(0.18, 0.18, 0.18);
material2.transparent = true;
material2.opacity = 0.65;
const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const mesh3 = new THREE.Mesh(geometry3, material3);
mesh3.rotateX(-Math.PI / 2);
mesh3.position.set(x, y + 0.2, z);
mesh3.scale.set(0.16, 0.16, 0.16);
material3.transparent = true;
material3.opacity = 0.35;
// collider
const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.5);
const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
const mesh4 = new THREE.Mesh(geometry4, material4);
mesh4.position.set(x, y + 0.2, z);
material4.transparent = true;
material4.opacity = 0.1;
const group = new THREE.Group();
group.add(mesh0);
group.add(mesh);
group.add(mesh1);
group.add(mesh2);
group.add(mesh3);
group.add(mesh4);
this.arrObject.push({mesh: group, name: name});
this.scene.add(group);
};
// createGravityChanger(ball, x, z, onTop)
// {
// if (this.ballObject == null)
// throw Error("Ball is not init");
// }
update(ball)
{
@ -136,14 +203,24 @@ class Map
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "wallRight")
{
let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
}
if (this.arrObject[i].name == "gravityChangerGroup1")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0;
else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
}
};
};

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Player.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/21 14:42:20 by edbernar ### ########.fr */
/* Updated: 2024/08/21 16:54:36 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -64,7 +64,7 @@ class Player
this.object = object;
this.limits = map.playerLimits;
this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
this.object.position.set(0, 0.32, map.mapLength / 2 - 0.2);
this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
this.setCameraPosition(
this.object.position.x,
this.object.position.y + 0.7,
@ -251,6 +251,7 @@ class Player
{
clearInterval(this.interval);
this.interval = null;
this.object.position.y = this.limits.down;
}
}, 5);
}

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/21 14:51:31 by edbernar ### ########.fr */
/* Updated: 2024/08/21 16:39:17 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,7 +17,25 @@ import { Ball } from './class/Ball'
import { Opponent } from './class/Opponent'
import { OrbitControls } from 'three/examples/jsm/Addons.js';
let debug = false;
/*
Controls :
- w : monter
- s : descendre
- a : gauche
- d : droite
- g : animation de point
- h : animation de point pour l'adversaire
- c : switch entre la vue du joueur et la vue de la caméra
- 8 : avance la balle
- 2 : recule la balle
- 4 : balle vers la gauche
- 6 : balle vers ladroite
- 9 : inversion gravite
*/
let debug = true;
function createBarPlayer(color)
{
@ -72,14 +90,14 @@ ball.initMoveBallTmp();
map.ballObject = ball.object;
// map.addDecor('blender/exported/map1.glb')
map.createGravityChanger(1, 1, false);
// map.createGravityChanger(1, 1, false);
/*---------------DEBUG----------------*/
const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
const controls = new OrbitControls(cameraTmp, renderer.domElement);
cameraTmp.position.set(15, 0, 15);
cameraTmp.position.set(5, 3, 5);
controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
/*------------------------------------*/

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@ -1,25 +1,25 @@
{
"hash": "b5ed7c4e",
"configHash": "4027b9ee",
"hash": "fba7eca6",
"configHash": "345fb419",
"lockfileHash": "cd36b699",
"browserHash": "02ec5995",
"browserHash": "e2576fb7",
"optimized": {
"three": {
"src": "../../three/build/three.module.js",
"file": "three.js",
"fileHash": "b8c4b79b",
"needsInterop": false
},
"three/addons/loaders/GLTFLoader.js": {
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
"file": "three_addons_loaders_GLTFLoader__js.js",
"fileHash": "605336b1",
"fileHash": "692a1237",
"needsInterop": false
},
"three/examples/jsm/Addons.js": {
"src": "../../three/examples/jsm/Addons.js",
"file": "three_examples_jsm_Addons__js.js",
"fileHash": "cc6bff05",
"fileHash": "f47f44f4",
"needsInterop": false
},
"three/addons/loaders/GLTFLoader.js": {
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
"file": "three_addons_loaders_GLTFLoader__js.js",
"fileHash": "23466596",
"needsInterop": false
}
},