Game Merged
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34
site/game/elements.js
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34
site/game/elements.js
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* elements.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/07 16:07:51 by hubourge #+# #+# */
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/* Updated: 2024/08/07 16:12:33 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from 'three';
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/* --- Box items --- */
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let BoxWidth = 1;
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let BoxHeight = 0.1;
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let BoxThickness = 0.1;
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function createBox(scene, x, y, z)
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{
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const geometryBox = new THREE.BoxGeometry(BoxWidth, BoxHeight, BoxThickness);
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const materialBox = new THREE.MeshLambertMaterial({
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color: 0xff0000,
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});
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const box = new THREE.Mesh(geometryBox, materialBox);
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box.position.set(x, y, z);
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box.rotateY(Math.PI / 2);
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box.receiveShadow = true;
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scene.add(box);
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return box;
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}
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export { createBox };
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@ -3,15 +3,16 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42.fr> +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:49 by edbernar #+# #+# */
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/* Updated: 2024/08/07 16:21:01 by edbernar ### ########.fr */
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/* Updated: 2024/08/07 16:26:11 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { sendRequest } from './websocket.js';
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import { MoveObject } from './controls.js';
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import { createBox } from './elements.js';
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import * as THREE from 'three';
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import Stats from 'stats.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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@ -52,7 +53,11 @@ ball.castShadow = true;
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scene.add(ball);
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const controlBall = new MoveObject(ball);
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// --------------- Box Constrols -------------- //
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const boxLeft = createBox(scene, -4.45, 0.1 / 2, 0);
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const boxRight = createBox(scene, 4.45, 0.1 / 2, 0);
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const controlBoxLeft = new MoveObject(boxLeft);
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const controlBoxRight = new MoveObject(boxRight);
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let spotLight = createSpotLight(0xffffff, ball, scene);
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let lightAmbient = createLightAmbient(scene);
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42.fr> +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
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/* Updated: 2024/08/07 16:20:08 by edbernar ### ########.fr */
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/* Updated: 2024/08/07 16:26:17 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,8 +21,6 @@ function createMap(scene) {
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wallUp = createWall(scene, 0, 0.25, -2.3, 0.1);
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wallDown = createWall(scene, 0, 0.25, 2.3, 0.1);
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boxLeft = createBox(scene, 0, 0.25, 0);
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// boxRight = createBox(scene, 0, 0.25, 0);
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ground = createGround(scene);
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}
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@ -50,18 +48,4 @@ function createGround(scene) {
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return plane;
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}
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function createBox(scene, x, y, z)
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{
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const geometryBox = new THREE.BoxGeometry(1, 0.5, 0.1);
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const materialBox = new THREE.MeshLambertMaterial({
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color: 0xff0000,
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});
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const box = new THREE.Mesh(geometryBox, materialBox);
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box.position.set(x, y, z);
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box.rotateY(Math.PI / 2);
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box.receiveShadow = true;
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scene.add(box);
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return box;
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}
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export { createMap };
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