Game
- Added 2 mods on cameras
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
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/* Updated: 2024/08/08 15:36:48 by hubourge ### ########.fr */
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/* Updated: 2024/08/18 15:20:26 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,10 +6,13 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:47:15 by edbernar ### ########.fr */
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/* Updated: 2024/08/18 16:17:18 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import * as THREE from 'three';
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/*
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Explication du code :
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- Un seul joueur peut etre instancié, sinon ça throw une erreur
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@ -18,24 +21,41 @@
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- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
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- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
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update en regardant si la touche voulue est pressée dans la variable "pressedButton"
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- Par défaut, la caméra est accroché, si on veut qu'elle ne bouge plus, il faut
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modifier "cameraFixed" à true
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- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
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mettre dans 'addEventListerner('keypress') et pas dans update()
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*/
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/*
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Todo (Eddy) :
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- Ajouter une camera sur l'object
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- Faire une fonction pour changer le mode de la camera (fix ou accrochée)
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- Ajouter une camera sur l'object (OK)
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- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
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- Ajouter une rotation quand la caméra est fixe (OK)
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*/
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let playerExist = false;
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class Player
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{
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pressedButton = [];
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constructor (object)
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pressedButton = [];
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object = null;
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camera = null;
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speed = 0.05;
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cameraFixed = false;
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orbital = null;
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constructor (object, renderer)
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{
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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this.object = object;
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this.camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.orbital = new OrbitControls(this.camera, renderer.domElement);
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this.orbital.enableZoom = false;
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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@ -60,6 +80,21 @@ class Player
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if (i != this.pressedButton.length)
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this.pressedButton.splice(i, 1);
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});
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document.addEventListener('keypress', (e) => {
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if (e.key == 'm')
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{
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this.cameraFixed = !this.cameraFixed;
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if (!this.cameraFixed)
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.5,
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this.object.position.z + 1
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);
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else
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this.setCameraPosition(0, 1, 1)
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}
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});
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}
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update()
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@ -67,13 +102,35 @@ class Player
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let i;
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i = 0;
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if (this.cameraFixed)
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{
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this.orbital.target = new THREE.Vector3(this.object.position.x, this.object.position.y, this.object.position.z - 5);
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this.orbital.update();
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}
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else
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this.camera.rotation.set(0, 0, 0);
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while (i < this.pressedButton.length)
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{
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if (this.pressedButton[i] == 'a')
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console.log('A is pressed !');
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if (this.pressedButton[i] == 'w' || this.pressedButton[i] == 's')
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{
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this.object.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
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if (!this.cameraFixed)
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this.camera.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
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}
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if (this.pressedButton[i] == 'a' || this.pressedButton[i] == 'd')
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{
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this.object.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
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if (!this.cameraFixed)
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this.camera.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
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}
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i++;
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}
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}
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setCameraPosition(x, y, z)
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{
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this.camera.position.set(x, y, z);
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}
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};
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@ -6,14 +6,44 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:09:38 by edbernar ### ########.fr */
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/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { Player } from './Player'
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import * as THREE from 'three';
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import { Player } from './class/Player'
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const player = new Player(null);
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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setInterval(() => {
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player.update();
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}, 100);
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return (mesh);
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}
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function loop()
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{
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// controls.update();
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player.update();
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renderer.render(scene, player.camera);
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}
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
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const helper = new THREE.SpotLightHelper(spotLight);
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// const controls = new OrbitControls(player.camera, renderer.domElement);
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scene.add(player.object);
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spotLight.target = player.object;
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scene.add(spotLight);
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scene.add(helper);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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player.setCameraPosition(0, 0.5, 1)
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renderer.setAnimationLoop(loop)
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